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path: root/src/main/java/net/tylermurphy/Minecraft/Render/Util/FrustumCuller.java
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package net.tylermurphy.Minecraft.Render.Util;

import java.nio.FloatBuffer;

import org.lwjgl.BufferUtils;
import org.joml.Matrix4f;

import net.tylermurphy.Minecraft.Render.Util.FrustumCuller;

public class FrustumCuller {
	public float[][] m_Frustum = new float[6][4];
	public static final int RIGHT = 0;
	public static final int LEFT = 1;
	public static final int BOTTOM = 2;
	public static final int TOP = 3;
	public static final int BACK = 4;
	public static final int FRONT = 5;
	public static final int A = 0;
	public static final int B = 1;
	public static final int C = 2;
	public static final int D = 3;
	private static FrustumCuller frustum = new FrustumCuller();

	private static FloatBuffer modlBuffer = BufferUtils.createFloatBuffer(16);
	private static FloatBuffer projBuffer = BufferUtils.createFloatBuffer(16);
	   
	float[] proj = new float[16];
	float[] modl = new float[16];
	float[] clip = new float[16];

	public static FrustumCuller getFrustum(Matrix4f viewMatrix, Matrix4f projectionMatrix) {
		frustum.calculateFrustum(viewMatrix, projectionMatrix);
		return frustum;
	}

	private void normalizePlane(float[][] frustum, int side) {
		float magnitude = (float) Math.sqrt(frustum[side][0] * frustum[side][0] + frustum[side][1] * frustum[side][1] + frustum[side][2] * frustum[side][2]);

		frustum[side][0] /= magnitude;
		frustum[side][1] /= magnitude;
		frustum[side][2] /= magnitude;
		frustum[side][3] /= magnitude;
	}

	private void calculateFrustum(Matrix4f viewMatrix, Matrix4f projectionMatrix) {
	      
		modlBuffer.rewind();
		viewMatrix.get(modlBuffer);
		projBuffer.rewind();
		projectionMatrix.get(projBuffer);
	      
		for(int i = 0; i < 16; i ++) {
		   modl[i] = modlBuffer.get(i);
		   proj[i] = projBuffer.get(i);
		}

		this.clip[0] = (this.modl[0] * this.proj[0] + this.modl[1] * this.proj[4] + this.modl[2] * this.proj[8] + this.modl[3] * this.proj[12]);
		this.clip[1] = (this.modl[0] * this.proj[1] + this.modl[1] * this.proj[5] + this.modl[2] * this.proj[9] + this.modl[3] * this.proj[13]);
		this.clip[2] = (this.modl[0] * this.proj[2] + this.modl[1] * this.proj[6] + this.modl[2] * this.proj[10] + this.modl[3] * this.proj[14]);
		this.clip[3] = (this.modl[0] * this.proj[3] + this.modl[1] * this.proj[7] + this.modl[2] * this.proj[11] + this.modl[3] * this.proj[15]);

		this.clip[4] = (this.modl[4] * this.proj[0] + this.modl[5] * this.proj[4] + this.modl[6] * this.proj[8] + this.modl[7] * this.proj[12]);
		this.clip[5] = (this.modl[4] * this.proj[1] + this.modl[5] * this.proj[5] + this.modl[6] * this.proj[9] + this.modl[7] * this.proj[13]);
		this.clip[6] = (this.modl[4] * this.proj[2] + this.modl[5] * this.proj[6] + this.modl[6] * this.proj[10] + this.modl[7] * this.proj[14]);
		this.clip[7] = (this.modl[4] * this.proj[3] + this.modl[5] * this.proj[7] + this.modl[6] * this.proj[11] + this.modl[7] * this.proj[15]);

		this.clip[8] = (this.modl[8] * this.proj[0] + this.modl[9] * this.proj[4] + this.modl[10] * this.proj[8] + this.modl[11] * this.proj[12]);
		this.clip[9] = (this.modl[8] * this.proj[1] + this.modl[9] * this.proj[5] + this.modl[10] * this.proj[9] + this.modl[11] * this.proj[13]);
		this.clip[10] = (this.modl[8] * this.proj[2] + this.modl[9] * this.proj[6] + this.modl[10] * this.proj[10] + this.modl[11] * this.proj[14]);
		this.clip[11] = (this.modl[8] * this.proj[3] + this.modl[9] * this.proj[7] + this.modl[10] * this.proj[11] + this.modl[11] * this.proj[15]);

		this.clip[12] = (this.modl[12] * this.proj[0] + this.modl[13] * this.proj[4] + this.modl[14] * this.proj[8] + this.modl[15] * this.proj[12]);
		this.clip[13] = (this.modl[12] * this.proj[1] + this.modl[13] * this.proj[5] + this.modl[14] * this.proj[9] + this.modl[15] * this.proj[13]);
		this.clip[14] = (this.modl[12] * this.proj[2] + this.modl[13] * this.proj[6] + this.modl[14] * this.proj[10] + this.modl[15] * this.proj[14]);
		this.clip[15] = (this.modl[12] * this.proj[3] + this.modl[13] * this.proj[7] + this.modl[14] * this.proj[11] + this.modl[15] * this.proj[15]);

		this.m_Frustum[0][0] = (this.clip[3] - this.clip[0]);
		this.m_Frustum[0][1] = (this.clip[7] - this.clip[4]);
		this.m_Frustum[0][2] = (this.clip[11] - this.clip[8]);
		this.m_Frustum[0][3] = (this.clip[15] - this.clip[12]);

		normalizePlane(this.m_Frustum, 0);

		this.m_Frustum[1][0] = (this.clip[3] + this.clip[0]);
		this.m_Frustum[1][1] = (this.clip[7] + this.clip[4]);
		this.m_Frustum[1][2] = (this.clip[11] + this.clip[8]);
		this.m_Frustum[1][3] = (this.clip[15] + this.clip[12]);

		normalizePlane(this.m_Frustum, 1);

		this.m_Frustum[2][0] = (this.clip[3] + this.clip[1]);
		this.m_Frustum[2][1] = (this.clip[7] + this.clip[5]);
		this.m_Frustum[2][2] = (this.clip[11] + this.clip[9]);
		this.m_Frustum[2][3] = (this.clip[15] + this.clip[13]);

		normalizePlane(this.m_Frustum, 2);

		this.m_Frustum[3][0] = (this.clip[3] - this.clip[1]);
		this.m_Frustum[3][1] = (this.clip[7] - this.clip[5]);
		this.m_Frustum[3][2] = (this.clip[11] - this.clip[9]);
		this.m_Frustum[3][3] = (this.clip[15] - this.clip[13]);

		normalizePlane(this.m_Frustum, 3);

		this.m_Frustum[4][0] = (this.clip[3] - this.clip[2]);
		this.m_Frustum[4][1] = (this.clip[7] - this.clip[6]);
		this.m_Frustum[4][2] = (this.clip[11] - this.clip[10]);
		this.m_Frustum[4][3] = (this.clip[15] - this.clip[14]);

		normalizePlane(this.m_Frustum, 4);

		this.m_Frustum[5][0] = (this.clip[3] + this.clip[2]);
		this.m_Frustum[5][1] = (this.clip[7] + this.clip[6]);
		this.m_Frustum[5][2] = (this.clip[11] + this.clip[10]);
		this.m_Frustum[5][3] = (this.clip[15] + this.clip[14]);

		normalizePlane(this.m_Frustum, 5);
	}

	public boolean pointInFrustum(float x, float y, float z) {
		for (int i = 0; i < 6; i++) {
			if (this.m_Frustum[i][0] * x + this.m_Frustum[i][1] * y + this.m_Frustum[i][2] * z + this.m_Frustum[i][3] <= 0.0F) {
				return false;
			}
		}

		return true;
	}

	public boolean sphereInFrustum(float x, float y, float z, float radius) {
		for (int i = 0; i < 6; i++) {
			if (this.m_Frustum[i][0] * x + this.m_Frustum[i][1] * y + this.m_Frustum[i][2] * z + this.m_Frustum[i][3] <= -radius) {
				return false;
			}
		}

		return true;
	}

	public boolean cubeFullyInFrustum(float x1, float y1, float z1, float x2, float y2, float z2) {
		for (int i = 0; i < 6; i++) {
			if (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F)
				return false;
			if (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F)
				return false;
		}

		return true;
	}

	public boolean cubeInFrustum(float x1, float y1, float z1, float x2, float y2, float z2) {
		return true;
//		for (int i = 0; i < 6; i++) {
//			if ((this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z1 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y1 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x1 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F) && (this.m_Frustum[i][0] * x2 + this.m_Frustum[i][1] * y2 + this.m_Frustum[i][2] * z2 + this.m_Frustum[i][3] <= 0.0F)) {
//				return false;
//			}
//		}
//		return true;
	}
}