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package net.tylermurphy.Minecraft.Render;
import net.tylermurphy.Minecraft.Render.Data.Mesh;
import org.joml.Matrix4f;
import net.tylermurphy.Minecraft.Audio.SoundManager;
import net.tylermurphy.Minecraft.Render.Data.Texture;
import net.tylermurphy.Minecraft.Scene.World;
import net.tylermurphy.Minecraft.UI.UIMaster;
import net.tylermurphy.Minecraft.Util.Constants;
import net.tylermurphy.Minecraft.Render.Data.Display;
import net.tylermurphy.Minecraft.Util.MousePicker;
import org.joml.Vector3f;
public class MainRenderer {
private final GuiRenderer guiRenderer;
private final FontRenderer fontRenderer;
private final ChunkRenderer chunkRenderer;
private Matrix4f projectionMatrix;
public MainRenderer() {
guiRenderer = new GuiRenderer();
fontRenderer = new FontRenderer();
createProjectionMatrix();
MousePicker.init(projectionMatrix);
chunkRenderer = new ChunkRenderer(projectionMatrix);
}
public void update() {
if(Display.wasResized) {
Display.wasResized = false;
createProjectionMatrix();
}
chunkRenderer.render(projectionMatrix);
if(!World.player.isDead) {
World.player.move();
World.player.getTransform().setRotation(new Vector3f(
World.camera.getPitch(),
-World.camera.getYaw(),
World.camera.getRoll()
));
World.camera.move();
}
UIMaster.renderUI(guiRenderer, fontRenderer);
MousePicker.update();
SoundManager.setListenerData(World.player.getTransform().getPosition().x, World.player.getTransform().getPosition().y , World.player.getTransform().getPosition().z);
}
public void close() {
guiRenderer.cleanUp();
chunkRenderer.cleanUp();
Mesh.cleanUp();
Texture.cleanUp();
}
private void createProjectionMatrix(){
float aspectRatio = (float) Display.getWidth() / (float) Display.getHeight();
float y_scale = (float) ((1f / Math.tan(Math.toRadians(Constants.FOV / 2f))));
float x_scale = y_scale / aspectRatio;
float frustum_length = Constants.FAR_DISTANCE - Constants.NEAR_DISTANCE;
projectionMatrix = new Matrix4f()
.m00(x_scale)
.m11(y_scale)
.m22( -((Constants.FAR_DISTANCE + Constants.NEAR_DISTANCE) / frustum_length) )
.m23(-1)
.m32( -((2 * Constants.NEAR_DISTANCE * Constants.FAR_DISTANCE) / frustum_length) )
.m33(0);
}
}
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