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package net.tylermurphy.Minecraft.Input;
import org.lwjgl.glfw.GLFW;
import net.tylermurphy.Minecraft.Command.CommandHandler;
import net.tylermurphy.Minecraft.Scene.World;
import static net.tylermurphy.Minecraft.UI.UIMaster.*;
public class CommandInput extends IInput {
public void keyPressed(int keyCode) {
switch(keyCode) {
case GLFW.GLFW_KEY_ESCAPE:
Input.setEnabled("CommandInput", false);
Input.setEnabled("GameInput", true);
bindUI(3);
setEnabled(false);
getText("commandBar").setText("");
World.player.isPaused = false;
break;
case GLFW.GLFW_KEY_BACKSPACE:
bindUI(3);
String currentText = getText("commandBar").getTextString();
if(currentText.length() > 0)
getText("commandBar").setText(currentText.substring(0,currentText.length()-1));
break;
case GLFW.GLFW_KEY_ENTER:
bindUI(3);
setEnabled(false);
String command = getText("commandBar").getTextString();
CommandHandler.handleCommand(command);
Input.setEnabled("CommandInput", false);
Input.setEnabled("GameInput", true);
getText("commandBar").setText("");
World.player.isPaused = false;
break;
}
}
public void keyRelesed(int keyCode) {}
public void mousePressed(int mouseButton) {}
public void mouseRelesed(int mouseButton) {}
public void charAction(char c) {
bindUI(3);
String currentText = getText("commandBar").getTextString();
currentText += c;
getText("commandBar").setText(currentText);
}
}
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