blob: a9fc3422ceb59084bf76c169d6949b5156268aaa (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#version 140
in vec2 textureCoords;
out vec4 out_Color;
uniform sampler2D guiTexture;
void main(void){
out_Color = texture(guiTexture,vec2(textureCoords.x, textureCoords.y));
}
|