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path: root/assets/shaders/Gui_FS.glsl
blob: a9fc3422ceb59084bf76c169d6949b5156268aaa (plain)
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#version 140

in vec2 textureCoords;

out vec4 out_Color;

uniform sampler2D guiTexture;

void main(void){
	out_Color = texture(guiTexture,vec2(textureCoords.x, textureCoords.y));
}