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path: root/assets/shaders/Font_VS.glsl
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#version 330

in vec2 position;
in vec2 textureCoords;

out vec2 pass_textureCoords;

uniform vec2 translation;

void main(void){
	gl_Position = vec4(position + translation * vec2(2.0, -2.0), 0.0, 1.0);
	pass_textureCoords = textureCoords;
}