blob: 400061eb6a3faead4a7604ce63352fd9803e87e6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#version 330
in vec2 position;
in vec2 textureCoords;
out vec2 pass_textureCoords;
uniform vec2 translation;
void main(void){
gl_Position = vec4(position + translation * vec2(2.0, -2.0), 0.0, 1.0);
pass_textureCoords = textureCoords;
}
|