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-rwxr-xr-xassets/shaders/Chunk_FS.glsl22
1 files changed, 22 insertions, 0 deletions
diff --git a/assets/shaders/Chunk_FS.glsl b/assets/shaders/Chunk_FS.glsl
new file mode 100755
index 0000000..fa1d5f6
--- /dev/null
+++ b/assets/shaders/Chunk_FS.glsl
@@ -0,0 +1,22 @@
+#version 130
+#extension GL_EXT_texture_array : enable
+
+in vec2 pass_textureCoordinates;
+in float visibility;
+in float pass_layer;
+in float pass_baseLightingValue;
+
+out vec4 out_Color;
+
+uniform sampler2DArray modelTexture;
+uniform vec3 tint;
+uniform vec3 skyColor;
+
+void main(void){
+ vec4 textureColour = texture2DArray(modelTexture,vec3(pass_textureCoordinates, pass_layer));
+ if(textureColour.a<0.5) discard;
+ out_Color = textureColour;
+ out_Color.rgb += tint.xyz;
+ out_Color.rgb *= pass_baseLightingValue;
+ out_Color = mix(vec4(skyColor.x,skyColor.y,skyColor.z,1.0),out_Color, visibility);
+} \ No newline at end of file