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authorTyler Murphy <tylerm@tylerm.dev>2023-04-17 12:12:01 -0400
committerTyler Murphy <tylerm@tylerm.dev>2023-04-17 12:12:01 -0400
commit180aad05decc7eefa87e4e45d6747c48f40e5361 (patch)
tree51545197f7c94b4022acab880772c9f4fc65db0e /assets/shaders/Quad_VS.glsl
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Diffstat (limited to 'assets/shaders/Quad_VS.glsl')
-rwxr-xr-xassets/shaders/Quad_VS.glsl12
1 files changed, 12 insertions, 0 deletions
diff --git a/assets/shaders/Quad_VS.glsl b/assets/shaders/Quad_VS.glsl
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+++ b/assets/shaders/Quad_VS.glsl
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+#version 140
+
+in vec2 position;
+
+out vec2 textureCoords;
+
+uniform mat4 transformationMatrix;
+
+void main(void){
+ gl_Position = transformationMatrix * vec4(position.x , position.y, 0.0, 1.0);
+ textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
+}