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package cat.freya.khs.game
class Glow(val game: Game) {
@Volatile var timer: ULong = 0UL
@Volatile var running: Boolean = true
fun start() {
running = true
if (game.plugin.config.glow.stackable) {
timer += game.plugin.config.glow.time
} else {
timer = game.plugin.config.glow.time
}
}
fun reset() {
running = false
timer = 0UL
}
private fun sendPackets(glow: Boolean) {
for (hider in game.hiderPlayers) for (seeker in game.seekerPlayers) hider.setGlow(
seeker,
glow,
)
}
fun update() {
if (!game.plugin.config.glow.enabled) return
if (game.plugin.config.alwaysGlow) {
sendPackets(true)
return
}
if (!running) return
if (timer >= 0UL) timer--
if (timer == 0UL) {
running = false
sendPackets(false)
} else {
sendPackets(true)
}
}
}
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