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|
package cat.freya.khs.game
import cat.freya.khs.Khs
import cat.freya.khs.config.ConfigCountdownDisplay
import cat.freya.khs.config.ConfigLeaveType
import cat.freya.khs.config.ConfigScoringMode
import cat.freya.khs.inv.createBlockHuntPicker
import cat.freya.khs.player.Player
import cat.freya.khs.world.Item
import java.util.UUID
import java.util.concurrent.ConcurrentHashMap
import kotlin.math.min
import kotlin.math.round
import kotlin.random.Random
import kotlin.synchronized
class Game(val plugin: Khs) {
/// represents what state the game is in
enum class Status {
LOBBY,
HIDING,
SEEKING,
FINISHED;
fun inProgress(): Boolean =
when (this) {
LOBBY -> false
HIDING -> true
SEEKING -> true
FINISHED -> false
}
}
/// what team a player is on
enum class Team {
HIDER,
SEEKER,
SPECTATOR,
}
/// why was the game stopped?
enum class WinType {
NONE,
SEEKER_WIN,
HIDER_WIN,
}
@Volatile
/// the state the game is in
var status: Status = Status.LOBBY
private set
@Volatile
/// timer for current game status (lobby, hiding, seeking, finished)
var timer: ULong? = null
private set
@Volatile
/// keep track till next second
private var gameTick: UInt = 0u
private val isSecond: Boolean
get() = gameTick % 20u == 0u
@Volatile
/// if the last event was a hider leaving the game
private var hiderLeft: Boolean = false
@Volatile
/// the current game round
private var round: Int = 0
val glow: Glow = Glow(this)
val taunt: Taunt = Taunt(this)
val border: Border = Border(this)
@Volatile
var map: KhsMap? = null
private set
private val mappings: MutableMap<UUID, Team> = ConcurrentHashMap<UUID, Team>()
val players: List<Player>
get() = mappings.keys.map { plugin.shim.getPlayer(it) }.filterNotNull()
val UUIDs: Set<UUID>
get() = mappings.keys.toSet()
val hiderUUIDs: Set<UUID>
get() = mappings.filter { it.value == Team.HIDER }.keys
val hiderPlayers: List<Player>
get() = hiderUUIDs.map { plugin.shim.getPlayer(it) }.filterNotNull()
val seekerUUIDs: Set<UUID>
get() = mappings.filter { it.value == Team.SEEKER }.keys
val seekerPlayers: List<Player>
get() = seekerUUIDs.map { plugin.shim.getPlayer(it) }.filterNotNull()
val spectatorUUIDs: Set<UUID>
get() = mappings.filter { it.value == Team.SPECTATOR }.keys
val spectatorPlayers: List<Player>
get() = spectatorUUIDs.map { plugin.shim.getPlayer(it) }.filterNotNull()
val size: UInt
get() = mappings.size.toUInt()
val hiderSize: UInt
get() = hiderUUIDs.size.toUInt()
val seekerSize: UInt
get() = seekerUUIDs.size.toUInt()
val spectatorsSize: UInt
get() = spectatorUUIDs.size.toUInt()
fun hasPlayer(uuid: UUID): Boolean = mappings.containsKey(uuid)
fun hasPlayer(player: Player): Boolean = hasPlayer(player.uuid)
fun isHider(uuid: UUID): Boolean = mappings[uuid] == Team.HIDER
fun isHider(player: Player): Boolean = isHider(player.uuid)
fun isSeeker(uuid: UUID): Boolean = mappings[uuid] == Team.SEEKER
fun isSeeker(player: Player): Boolean = isSeeker(player.uuid)
fun isSpectator(uuid: UUID): Boolean = mappings[uuid] == Team.SPECTATOR
fun isSpectator(player: Player): Boolean = isSpectator(player.uuid)
fun getTeam(uuid: UUID): Team? = mappings.get(uuid)
fun setTeam(uuid: UUID, team: Team) {
mappings[uuid] = team
}
fun sameTeam(a: UUID, b: UUID): Boolean = mappings[a] == mappings[b]
// what round was the uuid last picked to be seeker
private val lastPicked: MutableMap<UUID, Int> = ConcurrentHashMap<UUID, Int>()
@Volatile
// teams at the start of the game
private var initialTeams: Map<UUID, Team> = emptyMap()
@Volatile
// stores saved inventories
private var savedInventories: MutableMap<UUID, List<Item?>> =
ConcurrentHashMap<UUID, List<Item?>>()
// status for this round
private var hiderKills: MutableMap<UUID, UInt> = ConcurrentHashMap<UUID, UInt>()
private var seekerKills: MutableMap<UUID, UInt> = ConcurrentHashMap<UUID, UInt>()
private var hiderDeaths: MutableMap<UUID, UInt> = ConcurrentHashMap<UUID, UInt>()
private var seekerDeaths: MutableMap<UUID, UInt> = ConcurrentHashMap<UUID, UInt>()
fun doTick() {
if (map?.setup != true) return
when (status) {
Status.LOBBY -> whileWaiting()
Status.HIDING -> whileHiding()
Status.SEEKING -> whileSeeking()
Status.FINISHED -> whileFinished()
}
gameTick++
}
fun selectMap(): KhsMap? {
map = map ?: plugin.maps.values.filter { it.setup }.randomOrNull()
return map
}
fun setMap(map: KhsMap?) {
if (status != Status.LOBBY) return
if (map == null && size > 0u) return
this.map = map
players.forEach { player -> joinPlayer(player) }
}
fun getSeekerWeight(uuid: UUID): Double {
val last = lastPicked[uuid] ?: -1000
val weight = (round - last).toDouble()
return weight
}
fun getSeekerChance(uuid: UUID): Double {
val weights = mappings.keys.map { getSeekerWeight(it) }
val totalWeight = weights.sum()
val weight = getSeekerWeight(uuid)
if (totalWeight == 0.0) return 0.0
return weight / totalWeight
}
private fun randomSeeker(pool: Set<UUID>): UUID {
val weights = pool.map { uuid -> uuid to getSeekerWeight(uuid) }
val totalWeight = weights.sumOf { it.second }
var r = Random.nextDouble() * totalWeight
for ((uuid, weight) in weights) {
r -= weight
if (r <= 0) {
lastPicked[uuid] = round
return uuid
}
}
return pool.random()
}
fun start() {
start(emptySet())
}
fun start(requestedPool: Collection<UUID>) {
val seekers = mutableSetOf<UUID>()
val pool = if (requestedPool.isEmpty()) mappings.keys else requestedPool.toMutableSet()
while (pool.size >= 2 && seekers.size.toUInt() < plugin.config.startingSeekerCount) {
val uuid = randomSeeker(pool)
pool.remove(uuid)
seekers.add(uuid)
}
if (seekers.isEmpty()) // warning here?
return
startWithSeekers(seekers)
}
private fun startWithSeekers(seekers: Set<UUID>) {
if (status != Status.LOBBY) return
if (plugin.config.mapSaveEnabled) map?.loader?.rollback()
synchronized(this) {
// set teams
mappings.forEach { mappings[it.key] = Team.HIDER }
seekers.forEach { mappings[it] = Team.SEEKER }
// reset game state
initialTeams = mappings.toMap()
hiderKills.clear()
seekerKills.clear()
hiderDeaths.clear()
seekerDeaths.clear()
// give items
loadHiders()
loadSeekers()
// reload sidebar
reloadGameBoards()
glow.reset()
taunt.reset()
border.reset()
status = Status.HIDING
timer = null
}
}
private fun updatePlayerInfo(uuid: UUID, reason: WinType) {
val team = initialTeams.get(uuid) ?: return
val data = plugin.database?.getPlayer(uuid) ?: return
when (reason) {
WinType.SEEKER_WIN -> {
if (team == Team.SEEKER) data.seekerWins++
if (team == Team.HIDER) data.hiderLosses++
}
WinType.HIDER_WIN -> {
if (team == Team.SEEKER) data.seekerLosses++
if (team == Team.HIDER) data.hiderWins++
}
WinType.NONE -> {}
}
data.seekerKills += seekerKills.getOrDefault(uuid, 0u)
data.hiderKills += hiderKills.getOrDefault(uuid, 0u)
data.seekerDeaths += seekerDeaths.getOrDefault(uuid, 0u)
data.hiderDeaths += hiderDeaths.getOrDefault(uuid, 0u)
plugin.database?.upsertPlayer(data)
}
fun stop(reason: WinType) {
if (!status.inProgress()) return
// update database
mappings.keys.forEach { updatePlayerInfo(it, reason) }
round++
status = Status.FINISHED
timer = null
if (plugin.config.leaveOnEnd) {
mappings.keys.forEach { leave(it) }
}
}
fun join(uuid: UUID) {
val player = plugin.shim.getPlayer(uuid) ?: return
if (map == null) selectMap()
if (map == null) {
player.message(plugin.locale.prefix.error + plugin.locale.map.none)
return
}
if (status != Status.LOBBY) {
mappings[uuid] = Team.SPECTATOR
loadSpectator(player)
reloadGameBoards()
player.message(plugin.locale.prefix.default + plugin.locale.game.join)
return
}
if (plugin.config.saveInventory) savedInventories[uuid] = player.inventory.contents
mappings[uuid] = Team.HIDER
joinPlayer(player)
reloadLobbyBoards()
broadcast(plugin.locale.prefix.default + plugin.locale.lobby.join.with(player.name))
}
fun leave(uuid: UUID) {
val player = plugin.shim.getPlayer(uuid) ?: return
broadcast(plugin.locale.prefix.default + plugin.locale.game.leave.with(player.name))
mappings.remove(uuid)
resetPlayer(player)
if (plugin.config.saveInventory)
savedInventories.get(uuid)?.let { player.inventory.contents = it }
// reload sidebar
player.hideBoards()
if (status.inProgress()) {
reloadGameBoards()
} else {
reloadLobbyBoards()
}
when (plugin.config.leaveType) {
ConfigLeaveType.EXIT -> plugin.config.exit?.let { player.teleport(it) }
ConfigLeaveType.PROXY -> player.sendToServer(plugin.config.leaveServer)
}
}
fun addKill(uuid: UUID) {
val team = mappings.get(uuid) ?: return
when (team) {
Team.HIDER -> hiderKills[uuid] = hiderKills.getOrDefault(uuid, 0u) + 1u
Team.SEEKER -> seekerKills[uuid] = seekerKills.getOrDefault(uuid, 0u) + 1u
else -> {}
}
}
fun addDeath(uuid: UUID) {
val team = mappings.get(uuid) ?: return
when (team) {
Team.HIDER -> hiderDeaths[uuid] = hiderDeaths.getOrDefault(uuid, 0u) + 1u
Team.SEEKER -> seekerDeaths[uuid] = seekerDeaths.getOrDefault(uuid, 0u) + 1u
else -> {}
}
}
private fun reloadLobbyBoards() {
mappings.keys.forEach { reloadLobbyBoard(plugin, it) }
}
private fun reloadGameBoards() {
mappings.keys.forEach { reloadGameBoard(plugin, it) }
}
/// during Status.LOBBY
private fun whileWaiting() {
val countdown = plugin.config.lobby.countdown
val changeCountdown = plugin.config.lobby.changeCountdown
synchronized(this) {
// countdown is disabled when set to at 0s
if (countdown == 0UL || size < plugin.config.lobby.min) {
timer = null
return@synchronized
}
var time = timer ?: countdown
if (size >= changeCountdown && changeCountdown != 0u) time = min(time, 10UL)
if (isSecond && time > 0UL) time--
timer = time
}
if (isSecond) reloadLobbyBoards()
if (timer == 0UL) start()
}
/// during Status.HIDING
private fun whileHiding() {
if (!isSecond) return
if (timer != 0UL) checkWinConditions()
if (isSecond) reloadGameBoards()
val time: ULong
val message: String
synchronized(this) {
time = timer ?: plugin.config.hidingLength
when (time) {
0UL -> {
message = plugin.locale.game.start
status = Status.SEEKING
timer = null
seekerPlayers.forEach {
giveSeekerItems(it)
map?.gameSpawn?.teleport(it)
}
hiderPlayers.forEach { giveHiderItems(it) }
}
1UL -> message = plugin.locale.game.countdown.last
else -> message = plugin.locale.game.countdown.notify.with(time)
}
if (status == Status.HIDING) timer = if (time > 0UL) (time - 1UL) else time
}
if (time % 5UL == 0UL || time <= 5UL) {
val prefix = plugin.locale.prefix.default
players.forEach { player ->
when (plugin.config.countdownDisplay) {
ConfigCountdownDisplay.CHAT -> player.message(prefix + message)
ConfigCountdownDisplay.ACTIONBAR -> player.actionBar(prefix + message)
ConfigCountdownDisplay.TITLE -> {
if (time != 30UL) player.title(" ", message)
}
}
}
}
}
/// @returns distnace to closest seeker to the player
private fun distanceToSeeker(player: Player): Double {
return seekerPlayers.map { seeker -> player.location.distance(seeker.location) }.minOrNull()
?: Double.POSITIVE_INFINITY
}
/// plays the seeker ping for a hider
private fun playSeekerPing(hider: Player) {
val distance = distanceToSeeker(hider)
// read config values
val distances = plugin.config.seekerPing.distances
val sounds = plugin.config.seekerPing.sounds
when (gameTick % 10u) {
0u -> {
if (distance < distances.level1.toDouble())
hider.playSound(sounds.heartbeatNoise, sounds.leadingVolume, sounds.pitch)
if (distance < distances.level3.toDouble())
hider.playSound(sounds.ringingNoise, sounds.volume, sounds.pitch)
}
3u -> {
if (distance < distances.level1.toDouble())
hider.playSound(sounds.heartbeatNoise, sounds.volume, sounds.pitch)
if (distance < distances.level3.toDouble())
hider.playSound(sounds.ringingNoise, sounds.volume, sounds.pitch)
}
6u -> {
if (distance < distances.level3.toDouble())
hider.playSound(sounds.ringingNoise, sounds.volume, sounds.pitch)
}
9u -> {
if (distance < distances.level2.toDouble())
hider.playSound(sounds.ringingNoise, sounds.volume, sounds.pitch)
}
}
}
private fun checkWinConditions() {
var stopReason: WinType? = null
val scoreMode = plugin.config.scoringMode
val notEnoughHiders =
when (scoreMode) {
ConfigScoringMode.ALL_HIDERS_FOUND -> hiderSize == 0u
ConfigScoringMode.LAST_HIDER_WINS -> hiderSize == 1u
}
val lastHider = hiderPlayers.firstOrNull()
val doTitle = plugin.config.gameOverTitle
val prefix = plugin.locale.prefix
when {
// time ran out
timer == 0UL -> {
broadcast(prefix.gameOver + plugin.locale.game.gameOver.time)
if (doTitle)
broadcastTitle(
plugin.locale.game.title.hidersWin,
plugin.locale.game.gameOver.time,
)
stopReason = WinType.HIDER_WIN
}
// all seekers quit
seekerSize < 1u -> {
broadcast(prefix.abort + plugin.locale.game.gameOver.seekerQuit)
if (doTitle)
broadcastTitle(
plugin.locale.game.title.noWin,
plugin.locale.game.gameOver.seekerQuit,
)
stopReason = if (plugin.config.dontRewardQuit) WinType.NONE else WinType.HIDER_WIN
}
// hiders quit
notEnoughHiders && hiderLeft -> {
broadcast(prefix.abort + plugin.locale.game.gameOver.hiderQuit)
if (doTitle)
broadcastTitle(
plugin.locale.game.title.noWin,
plugin.locale.game.gameOver.hiderQuit,
)
stopReason = if (plugin.config.dontRewardQuit) WinType.NONE else WinType.SEEKER_WIN
}
// all hiders found
notEnoughHiders && lastHider == null -> {
broadcast(prefix.gameOver + plugin.locale.game.gameOver.hidersFound)
if (doTitle)
broadcastTitle(
plugin.locale.game.title.seekersWin,
plugin.locale.game.gameOver.hidersFound,
)
stopReason = WinType.SEEKER_WIN
}
// last hider wins (depends on scoring more)
notEnoughHiders && lastHider != null -> {
val msg = plugin.locale.game.gameOver.lastHider.with(lastHider.name)
broadcast(prefix.gameOver + msg)
if (doTitle)
broadcastTitle(
plugin.locale.game.title.singleHiderWin.with(lastHider.name),
msg,
)
stopReason = WinType.HIDER_WIN
}
}
if (stopReason != null) stop(stopReason)
hiderLeft = false
}
/// during Status.SEEKING
private fun whileSeeking() {
if (plugin.config.seekerPing.enabled) hiderPlayers.forEach { playSeekerPing(it) }
synchronized(this) {
var time = timer
if (time == null && plugin.config.gameLength != 0UL) time = plugin.config.gameLength
if (isSecond) {
if (time != null && time > 0UL) time--
taunt.update()
glow.update()
border.update()
}
timer = time
}
if (isSecond) reloadGameBoards()
// update spectator flight
// (the toggle they have only changed allowed flight)
spectatorPlayers.forEach { it.flying = it.allowFlight }
checkWinConditions()
}
/// during Status.FINISHED
private fun whileFinished() {
synchronized(this) {
var time = timer ?: plugin.config.endGameDelay
if (time > 0UL) time--
timer = time
if (time == 0UL) {
timer = null
map = null
selectMap()
if (map == null) {
broadcast(plugin.locale.prefix.warning + plugin.locale.map.none)
return
}
status = Status.LOBBY
players.forEach { joinPlayer(it) }
}
}
}
fun broadcast(message: String) {
players.forEach { it.message(message) }
}
fun broadcastTitle(title: String, subTitle: String) {
players.forEach { it.title(title, subTitle) }
}
private fun loadHiders() = hiderPlayers.forEach { loadHider(it) }
private fun loadSeekers() = seekerPlayers.forEach { loadSeeker(it) }
private fun hidePlayer(player: Player, hidden: Boolean) {
players.forEach { other -> if (other.uuid != player.uuid) other.setHidden(player, hidden) }
}
fun resetPlayer(player: Player) {
player.flying = false
player.allowFlight = false
player.setGameMode(Player.GameMode.ADVENTURE)
player.inventory.clear()
player.clearEffects()
player.hunger = 20u
player.health = 20.0
player.heal()
player.revealDisguise()
hidePlayer(player, false)
}
fun loadHider(hider: Player) {
map?.gameSpawn?.teleport(hider)
resetPlayer(hider)
hider.setSpeed(5u)
hider.title(plugin.locale.game.team.hider, plugin.locale.game.team.hiderSubtitle)
// open block hunt picker
if (map?.config?.blockHunt?.enabled == true) {
val map = map ?: return
val inv = createBlockHuntPicker(plugin, map) ?: return
hider.showInventory(inv)
}
}
fun giveHiderItems(hider: Player) {
var items = plugin.itemsConfig.hiderItems.map { plugin.shim.parseItem(it) }.filterNotNull()
var effects =
plugin.itemsConfig.hiderEffects.map { plugin.shim.parseEffect(it) }.filterNotNull()
hider.inventory.clear()
for ((i, item) in items.withIndex()) hider.inventory.set(i.toUInt(), item)
// glow powerup
if (!plugin.config.alwaysGlow && plugin.config.glow.enabled) {
val item = plugin.shim.parseItem(plugin.config.glow.item)
item?.let { hider.inventory.set(items.size.toUInt(), it) }
}
plugin.itemsConfig.hiderHelmet
?.let { plugin.shim.parseItem(it) }
?.let { hider.inventory.helmet = it }
plugin.itemsConfig.hiderChestplate
?.let { plugin.shim.parseItem(it) }
?.let { hider.inventory.chestplate = it }
plugin.itemsConfig.hiderLeggings
?.let { plugin.shim.parseItem(it) }
?.let { hider.inventory.leggings = it }
plugin.itemsConfig.hiderBoots
?.let { plugin.shim.parseItem(it) }
?.let { hider.inventory.boots = it }
hider.clearEffects()
for (effect in effects) hider.giveEffect(effect)
}
fun loadSeeker(seeker: Player) {
map?.seekerLobbySpawn?.teleport(seeker)
resetPlayer(seeker)
seeker.title(plugin.locale.game.team.seeker, plugin.locale.game.team.seekerSubtitle)
}
fun giveSeekerItems(seeker: Player) {
var items = plugin.itemsConfig.seekerItems.map { plugin.shim.parseItem(it) }.filterNotNull()
var effects =
plugin.itemsConfig.seekerEffects.map { plugin.shim.parseEffect(it) }.filterNotNull()
seeker.inventory.clear()
for ((i, item) in items.withIndex()) seeker.inventory.set(i.toUInt(), item)
plugin.itemsConfig.seekerHelmet
?.let { plugin.shim.parseItem(it) }
?.let { seeker.inventory.helmet = it }
plugin.itemsConfig.seekerChestplate
?.let { plugin.shim.parseItem(it) }
?.let { seeker.inventory.chestplate = it }
plugin.itemsConfig.seekerLeggings
?.let { plugin.shim.parseItem(it) }
?.let { seeker.inventory.leggings = it }
plugin.itemsConfig.seekerBoots
?.let { plugin.shim.parseItem(it) }
?.let { seeker.inventory.boots = it }
seeker.clearEffects()
for (effect in effects) seeker.giveEffect(effect)
}
fun loadSpectator(spectator: Player) {
map?.gameSpawn?.teleport(spectator)
resetPlayer(spectator)
spectator.allowFlight = true
spectator.flying = true
plugin.config.spectatorItems.teleport
.let { plugin.shim.parseItem(it) }
?.let { spectator.inventory.set(3u, it) }
plugin.config.spectatorItems.flight
.let { plugin.shim.parseItem(it) }
?.let { spectator.inventory.set(6u, it) }
hidePlayer(spectator, true)
}
private fun joinPlayer(player: Player) {
map?.lobbySpawn?.teleport(player)
resetPlayer(player)
plugin.config.lobby.leaveItem
.let { plugin.shim.parseItem(it) }
?.let { player.inventory.set(0u, it) }
if (player.hasPermission("hs.start")) {
plugin.config.lobby.startItem
.let { plugin.shim.parseItem(it) }
?.let { player.inventory.set(8u, it) }
}
if (getTeam(player.uuid) != Team.SPECTATOR)
spectatorPlayers.forEach { player.setHidden(it, true) }
}
}
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