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# How long in seconds will the game last, set it < 1 to disable
# default: 1200 aka 20min
gameLength: 1200
# Announce join/leave/game over messages to people not playing the game
# default: true
announceMessagesToNonPlayers: true
# Allow Hiders to see their own teams nametags as well as seekers. Seekers can never see nametags regardless.
# default: false
nametagsVisible: false
# Require bukkit permissions though a plugin to run commands, recommended on large servers
# default: true
permissionsRequired: true
# Minimum amount of players to start the game. Cannot go lower than 2.
# default: 2
minPlayers: 2
# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons,
# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this
# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight
# back against Seekers if disabled.
# default: true
pvp: true
# Players that join the server will automatically be placed into the lobby.
# default: false
autoJoin: false
# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported
# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone
# who ever joins in the game world (the duplicated world where the game is played) will always be teleported
# out regardless.
# default: false
teleportToExit: false
# The worldborder closes every interval, which is evey [delay] in minutes.
# Thw worldborder starts at [size], and decreases 100 blocks every interval.
# x & z are the center location. [enabled] is whenever the border is enabled.
# You can choose if Hiders are warned 30 seconds before the border moves.
worldBorder:
x: 0
z: 0
delay: 10
size: 500
warn: true
enabled: false
# The taunt will activate every delay set in seconds. It will spawn a firework
# on a random Hider to alert a Seeker where someone may be. You can choose
# to publicly show the taunt countdown, and have the taunt run with only
# one Hider left. Taunt delay must at least be 60s.
taunt:
delay: 360
whenLastPerson: false
showCountdown: true
enabled: true
# The glow powerup allows all Hiders to see where every Seeker is. It last for
# the amount of time set in seconds. You can allow it to be stackable, meaning
# when multiple Hiders use the powerup at the same time, it stacks the times, or
# just overwrites. Only Hiders can see that the Seekers are glowing. Delay must
# be longer than 1s.
glow:
time: 30
stackable: true
enabled: true
# The message prefixes displayed before messages. The message contents themselves
# can be changed in localization.yml.
prefix:
default: '&9Hide and Seek > &f'
error: '&cError > &f'
taunt: '&eTaunt > &f'
border: '&cWorld Border > &f'
abort: '&cAbort > &f'
gameover: '&aGame Over > &f'
warning: '&cWarning > &f'
# ---------------------------------------------------------- #
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
# ---------------------------------------------------------- #
# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended
# that you use /hs setbounds for this, and not edit this directly, as breaking
# this section will completely break the entire plugin when you run /hs mapsave.
bounds:
min:
x: 0
z: 0
max:
x: 0
z: 0
# Spawn locations where players are teleported
spawns:
# Location where players are teleported into the game (/hs start)
game:
x: 0
y: 0
z: 0
world: world
# Location where players are teleported into the lobby (/hs join)
lobby:
x: 0
y: 0
z: 0
world: world
# Location where players are teleported when they exit (/hs leave)
exit:
x: 0
y: 0
z: 0
world: world
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