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/*
* This file is part of Kenshins Hide and Seek
*
* Copyright (c) 2021 Tyler Murphy.
*
* Kenshins Hide and Seek free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* he Free Software Foundation, either version 3 of the License.
*
* Kenshins Hide and Seek is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.tylermurphy.hideAndSeek.world;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
public class VoidGenerator extends ChunkGenerator{
public List<BlockPopulator> getDefaultPopulators(World world) {
return Collections.<BlockPopulator>emptyList();
}
public boolean shouldGenerateNoise() {
return false;
}
public boolean shouldGenerateSurface() {
return false;
}
public boolean shouldGenerateBedrock() {
return false;
}
public boolean shouldGenerateCaves() {
return false;
}
public boolean shouldGenerateDecorations() {
return false;
}
public boolean shouldGenerateMobs() {
return false;
}
public boolean shouldGenerateStructures() {
return false;
}
public boolean canSpawn(World world, int x, int z) {
return true;
}
public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome) { return createChunkData(world); }
}
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