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/*
* This file is part of Kenshins Hide and Seek
*
* Copyright (c) 2021 Tyler Murphy.
*
* Kenshins Hide and Seek free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* he Free Software Foundation version 3.
*
* Kenshins Hide and Seek is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.tylermurphy.hideAndSeek.world;
import org.bukkit.World;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.jetbrains.annotations.NotNull;
import java.util.Collections;
import java.util.List;
import java.util.Random;
public class VoidGenerator extends ChunkGenerator{
public @NotNull List<BlockPopulator> getDefaultPopulators(@NotNull World world) {
return Collections.emptyList();
}
public boolean shouldGenerateNoise() {
return false;
}
public boolean shouldGenerateSurface() {
return false;
}
public boolean shouldGenerateBedrock() {
return false;
}
public boolean shouldGenerateCaves() {
return false;
}
public boolean shouldGenerateDecorations() {
return false;
}
public boolean shouldGenerateMobs() {
return false;
}
public boolean shouldGenerateStructures() {
return false;
}
public boolean canSpawn(@NotNull World world, int x, int z) {
return true;
}
// Backwards compatibility
public @NotNull ChunkData generateChunkData(@NotNull World world, @NotNull Random random, int x, int z, @NotNull BiomeGrid biome) { return createChunkData(world); }
}
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