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/*
 * This file is part of Kenshins Hide and Seek
 *
 * Copyright (c) 2021 Tyler Murphy.
 *
 * Kenshins Hide and Seek free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * he Free Software Foundation version 3.
 *
 * Kenshins Hide and Seek is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 *
 */

package net.tylermurphy.hideAndSeek.world;

import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Biome;
import org.bukkit.generator.BlockPopulator;
import org.bukkit.generator.ChunkGenerator;
import org.jetbrains.annotations.NotNull;

import java.util.Collections;
import java.util.List;
import java.util.Random;

@SuppressWarnings({"unused"})
public class VoidGenerator extends ChunkGenerator {

    // 1.14 And On
    public @NotNull List<BlockPopulator> getDefaultPopulators(@NotNull World world) {
        return Collections.emptyList();
    }

    @Override
    public boolean canSpawn(World world, int x, int z) {
        return true;
    }

    @Override
    public Location getFixedSpawnLocation(World world, Random random) {
        return new Location(world, 0, 100, 0);
    }

    // 1.13 And Prev
    public ChunkData generateChunkData(World world, Random random, int chunkX, int chunkZ, BiomeGrid biome) {
        ChunkData chunkData = super.createChunkData(world);

        for(int x = 0; x < 16; x++) {
            for(int z = 0; z < 16; z++) {
                biome.setBiome(x, z, Biome.PLAINS);
            }
        }

        return chunkData;
    }

    // 1.8
    public byte[] generate(World world, Random random, int x, int z) {
        return new byte[world.getMaxHeight() / 16];
    }

    public byte[][] generateBlockSections(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes) {
        return new byte[world.getMaxHeight() / 16][];
    }


}