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package net.tylermurphy.hideAndSeek.events;
import static net.tylermurphy.hideAndSeek.Store.*;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.FireworkMeta;
import net.tylermurphy.hideAndSeek.Main;
public class Taunt {
private final int temp;
private String tauntPlayer;
public Taunt(int temp) {
this.temp = temp;
}
public void schedule() {
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() {
public void run() {
tryTaunt();
}
},20*60*5);
}
private void waitTaunt() {
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() {
public void run() {
tryTaunt();
}
},20*60);
}
private void tryTaunt() {
if(temp != gameId) return;
if(Math.random() > .8) {
executeTaunt();
} else {
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() {
public void run() {
tryTaunt();
}
},20*60);
}
}
private void executeTaunt() {
Player taunted = null;
int rand = (int) (Math.random()*Hider.size());
for(Player player : playerList.values()) {
if(Hider.contains(player.getName())) {
rand--;
if(rand==0) {
taunted = player;
break;
}
}
}
if(taunted != null) {
taunted.sendMessage(ChatColor.RED + "" + ChatColor.ITALIC + "Oh no! You have been chosed to be taunted.");
Bukkit.getServer().broadcastMessage(tauntPrefix + " A random hider will be taunted in the next 30s");
tauntPlayer = taunted.getName();
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, new Runnable() {
public void run() {
if(temp != gameId) return;
Player taunted = playerList.get(tauntPlayer);
if(taunted != null) {
Firework fw = (Firework) taunted.getLocation().getWorld().spawnEntity(taunted.getLocation(), EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
fwm.setPower(4);
fwm.addEffect(FireworkEffect.builder()
.withColor(Color.BLUE)
.withColor(Color.RED)
.withColor(Color.YELLOW)
.with(FireworkEffect.Type.STAR)
.with(FireworkEffect.Type.BALL)
.with(FireworkEffect.Type.BALL_LARGE)
.flicker(true)
.withTrail()
.build());
fw.setFireworkMeta(fwm);
Bukkit.getServer().broadcastMessage(tauntPrefix + " Taunt has been activated");
}
tauntPlayer = "";
waitTaunt();
}
},20*30);
} else {
waitTaunt();
}
}
}
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