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package net.tylermurphy.hideAndSeek.events;
import static net.tylermurphy.hideAndSeek.configuration.Config.*;
import org.bukkit.Bukkit;
import org.bukkit.Color;
import org.bukkit.FireworkEffect;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.FireworkMeta;
import net.tylermurphy.hideAndSeek.Main;
import net.tylermurphy.hideAndSeek.util.Util;
import static net.tylermurphy.hideAndSeek.configuration.Localization.*;
public class Taunt {
private final int temp;
private String tauntPlayer;
private int delay;
private boolean running;
public Taunt(int temp) {
this.temp = temp;
this.delay = 0;
}
public void schedule() {
delay = tauntDelay;
waitTaunt();
}
private void waitTaunt() {
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> {
if(delay == 0) {
if(!tauntLast && Main.plugin.board.size() < 2) return;
else executeTaunt();
} else {
delay--;
waitTaunt();
}
},20);
}
private void executeTaunt() {
if(temp != Main.plugin.game.gameId) return;
Player taunted = null;
int rand = (int) (Math.random()*Main.plugin.board.sizeHider());
for(Player player : Main.plugin.board.getPlayers()) {
if(Main.plugin.board.isHider(player)) {
rand--;
if(rand==0) {
taunted = player;
break;
}
}
}
if(taunted != null) {
running = true;
taunted.sendMessage(message("TAUNTED").toString());
Util.broadcastMessage(tauntPrefix + message("TAUNT"));
tauntPlayer = taunted.getName();
Bukkit.getServer().getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> {
if(temp != Main.plugin.game.gameId) return;
Player taunted1 = Main.plugin.board.getPlayer(tauntPlayer);
if(taunted1 != null) {
Firework fw = (Firework) taunted1.getLocation().getWorld().spawnEntity(taunted1.getLocation(), EntityType.FIREWORK);
FireworkMeta fwm = fw.getFireworkMeta();
fwm.setPower(4);
fwm.addEffect(FireworkEffect.builder()
.withColor(Color.BLUE)
.withColor(Color.RED)
.withColor(Color.YELLOW)
.with(FireworkEffect.Type.STAR)
.with(FireworkEffect.Type.BALL)
.with(FireworkEffect.Type.BALL_LARGE)
.flicker(true)
.withTrail()
.build());
fw.setFireworkMeta(fwm);
Util.broadcastMessage(tauntPrefix + message("TAUNT_ACTIVATE"));
}
tauntPlayer = "";
running = false;
schedule();
},20*30);
} else {
schedule();
}
}
public int getDelay(){
return delay;
}
public boolean isRunning() {
return running;
}
}
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