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package net.tylermurphy.hideAndSeek.command;
import static net.tylermurphy.hideAndSeek.configuration.Config.*;
import java.util.HashMap;
import java.util.Map;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import net.tylermurphy.hideAndSeek.Main;
import static net.tylermurphy.hideAndSeek.configuration.Localization.*;
public class SetLobbyLocation implements ICommand {
public void execute(CommandSender sender, String[] args) {
Vector newLobbyPosition = new Vector();
Player player = (Player) sender;
newLobbyPosition.setX(player.getLocation().getBlockX());
newLobbyPosition.setY(player.getLocation().getBlockY());
newLobbyPosition.setZ(player.getLocation().getBlockZ());
if(!Main.plugin.status.equals("Standby")) {
sender.sendMessage(errorPrefix + message("GAME_INPROGRESS"));
return;
}
lobbyPosition = newLobbyPosition;
sender.sendMessage(messagePrefix + message("LOBBY_SPAWN"));
Map<String, Object> temp = new HashMap<String,Object>();
temp.put("x", lobbyPosition.getX());
temp.put("y", lobbyPosition.getY());
temp.put("z", lobbyPosition.getZ());
temp.put("world", player.getLocation().getWorld().getName());
addToSection("spawns.lobby",temp);
saveConfig();
}
public String getLabel() {
return "setlobby";
}
public String getUsage() {
return "";
}
public String getDescription() {
return "Sets hide and seeks lobby location to current position";
}
}
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