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package net.tylermurphy.hideAndSeek.bukkit;
import static net.tylermurphy.hideAndSeek.Store.*;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import net.tylermurphy.hideAndSeek.command.Stop;
import net.tylermurphy.hideAndSeek.util.Functions;
import net.tylermurphy.hideAndSeek.util.Packet;
public class Tick {
static int tick = 0;
public static void onTick() {
if(board == null) {
Functions.loadScoreboard();
}
if(status.equals("Starting")) {
onStarting();
} else if(status.equals("Playing")) {
onPlaying();
}
tick ++;
if(( status.equals("Starting") || status.equals("Playing") ) && Hider.size() < 1) {
Bukkit.broadcastMessage(gameoverPrefix + "All hiders have been found.");
Stop.onStop();
}
if(( status.equals("Starting") || status.equals("Playing") ) && Seeker.size() < 1) {
Bukkit.broadcastMessage(abortPrefix + "All seekers have quit.");
Stop.onStop();
}
}
private static void onStarting() {
for(String playerName : Seeker) {
Player player = playerList.get(playerName);
if(player != null) {
player.teleport(new Location(Bukkit.getWorld("hideandseek_"+spawnWorld), spawnPosition.getX(),spawnPosition.getY(),spawnPosition.getZ()));
}
}
}
private static void onPlaying() {
for(String playerName : Hider) {
Player player = playerList.get(playerName);
int distance = 100;
for(String seekerName : Seeker) {
Player seeker = playerList.get(seekerName);
int temp = (int) player.getLocation().distance(seeker.getLocation());
if(distance > temp) {
distance = temp;
}
}
switch(tick%10) {
case 0:
if(distance < 30) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BASEDRUM, .5f, 1f);
if(distance < 10) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BIT, .3f, 1f);
break;
case 3:
if(distance < 30) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BASEDRUM, .3f, 1f);
if(distance < 10) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BIT, .3f, 1f);
break;
case 6:
if(distance < 10) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BIT, .3f, 1f);
break;
case 9:
if(distance < 20) Packet.playSound(player, Sound.BLOCK_NOTE_BLOCK_BIT, .3f, 1f);
break;
}
}
}
}
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