diff options
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 5316402..1642b82 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -48,6 +48,24 @@ permissionsRequired: true # default: 2 minPlayers: 2 +# Amount of initial seekers when game starts +# default: 1 +startingSeekerCount: 1 + +# By default, when a HIDER dies they will join the SEEKER team. If enabled they will instead become a spectator +# default: false +respawnAsSpectator: false + +# If enabled, the game will go until no hiders are left. If the timer runs out all hiders left will be marked as winning. +# If disabled the game wll go until there is only one hider left. If the timer runs out, all hiders left win, if t here is one +# hider left, all inital seekers win along with the last hider. +waitTillNoneLeft: true + +# By default, if the last hider or seeker quits the game, a win type of NONE is given, which doesnt mark anyone as winning. This can be +# used as a way to prevent players form quitting in a loop to get someone else points. +# default: true +dontRewardQuit: true + # This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons, # and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this # entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight @@ -304,4 +322,4 @@ exit: x: 0 y: 0 z: 0 - world: "world"
\ No newline at end of file + world: "world" |