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-rw-r--r--src/main/resources/config.yml20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 5316402..1642b82 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -48,6 +48,24 @@ permissionsRequired: true
# default: 2
minPlayers: 2
+# Amount of initial seekers when game starts
+# default: 1
+startingSeekerCount: 1
+
+# By default, when a HIDER dies they will join the SEEKER team. If enabled they will instead become a spectator
+# default: false
+respawnAsSpectator: false
+
+# If enabled, the game will go until no hiders are left. If the timer runs out all hiders left will be marked as winning.
+# If disabled the game wll go until there is only one hider left. If the timer runs out, all hiders left win, if t here is one
+# hider left, all inital seekers win along with the last hider.
+waitTillNoneLeft: true
+
+# By default, if the last hider or seeker quits the game, a win type of NONE is given, which doesnt mark anyone as winning. This can be
+# used as a way to prevent players form quitting in a loop to get someone else points.
+# default: true
+dontRewardQuit: true
+
# This plugin by default functions as not tag to catch Hiders, but to pvp. All players are given weapons,
# and seekers slightly better weapons (this can be changed in items.yml). If you want, you can disable this
# entire pvp functionality, and make Hiders get found on a single hit. Hiders would also not be able to fight
@@ -304,4 +322,4 @@ exit:
x: 0
y: 0
z: 0
- world: "world" \ No newline at end of file
+ world: "world"