diff options
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 146 |
1 files changed, 54 insertions, 92 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 1d61cdc..82b9379 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -15,23 +15,23 @@ gameLength: 1200 announceMessagesToNonPlayers: true # When the game is starting, the plugin will state there is x seconds left to hide. -# You change where countdown messages to be displayed: in the chat, action bar, or a title. +# You change where countdown messages are to be displayed: in the chat, action bar, or a title. # Below you can set CHAT, ACTIONBAR, or TITLE. Any invalid option will revert to CHAT. # -# CHAT - Messages will be displayed in the chat +# CHAT - Staring messages will be displayed in the chat # -# ACTIONBAR - Messages will be displayed in the action bar (area above the hotbar) +# ACTIONBAR - Staring messages will be displayed in the action bar (area above the hotbar) # -# TITLE - Messages will be displayed as a title +# TITLE - Staring messages will be displayed as a title # # default: CHAT -hideCountdownDisplay: CHAT +hideCountdownDisplay: "CHAT" # Allow Hiders to see their own teams nametags as well as seekers. Seekers can never see nametags regardless. # default: false nametagsVisible: false -# Require bukkit permissions though a plugin to run commands, recommended on large servers +# Require bukkit permissions though a permissions plugin to run commands, or require op, recommended on most servers # default: true permissionsRequired: true @@ -80,11 +80,11 @@ leaveOnEnd: false # PROXY - Send the player to a specified server in a bungee-cord / velocity setup. # # default: EXIT -leaveType: EXIT +leaveType: "EXIT" # Ignore this setting if you aren't using the PROXY leave type method above. If you are, set this to the server you want to send # players too. -leaveServer: hub +leaveServer: "hub" # By default, the plugin forces you to use a map save to protect from changes to a map thought a game play though. It copies your # hide-and-seek world to a separate world, and loads the game there to contain the game in an isolated and backed up map This allows you to @@ -117,40 +117,16 @@ delayedRespawn: # MYSQL - Uses a mysql server to store data, good for multi-server setups or large servers. # # default: SQLITE -databaseType: SQLITE +databaseType: "SQLITE" # The following settings are used for MYSQL databases ONLY. If you are running SQLITE, these # will be ignored. If you are running MYSQL, you need to provide the database host url, database # host port (usually 3306), database username, and database password. -databaseHost: localhost +databaseHost: "localhost" databasePort: 3306 -databaseUser: root -databasePass: -databaseName: hideandseek - -# The world border closes every interval, which is evey [delay] in minutes. -# Thw world border starts at [size], and decreases 100 blocks every interval. -# x & z are the center location. [enabled] is whenever the border is enabled. -# You can choose if Hiders are warned 30 seconds before the border moves. - -# You want block hunt? We have block hunt! Just enable it below, and set the -# available blocks to pick from, and you're all set! It's that easy! -# Items are displayed in the order that they are listed below. -# The solidifyTime is the time in server ticks that it takes players to solidify. -# Every 20 ticks is a second. Minimum solidifyTime is 20 ticks. -blockhunt: - enabled: false - solidifyTime: 60 - blocks: [CRAFTING_TABLE, GRASS_BLOCK, DIRT, BEACON, BOOKSHELF] - -worldBorder: - x: 0 - z: 0 - delay: 10 - size: 500 - moveAmount: 100 - warn: true - enabled: false +databaseUser: "root" +databasePass: "pass" +databaseName: "hideandseek" # The taunt will activate every delay set in seconds. It will spawn a firework # on a random Hider to alert a Seeker where someone may be. You can choose @@ -173,8 +149,12 @@ glow: stackable: true enabled: true name: "Glow Powerup" - lore: [ "Throw to make all seekers glow", "Last 30s, all hiders can see it", "Time stacks on multi use" ] - material: SNOWBALL + lore: [ + "Throw to make all seekers glow", + "Last 30s, all hiders can see it", + "Time stacks on multi use" + ] + material: "SNOWBALL" model-data: 0 # This has the same glow effect as the glow powerup in that all seekers positions get @@ -221,14 +201,16 @@ lobby: # If you set adminOnly to false, only the item will become non admin only, not the command. lobbyItems: leave: - material: BED + material: "BED" name: "&cLeave Lobby" - lore: ["Go back to server hub"] + lore: [ + "Go back to server hub" + ] position: 8 model-data: 0 enabled: true start: - material: CLOCK + material: "CLOCK" name: "&bStart Game" lore: [] position: 0 @@ -241,15 +223,19 @@ lobbyItems: # and position of the item. You can also change the model data if your server is running 1.14 or above. spectatorItems: flight: - material: FEATHER + material: "FEATHER" name: "&bToggle Flight" - lore: [ "Turns flying on and off" ] + lore: [ + "Turns flying on and off" + ] position: 3 model-data: 0 teleport: - material: COMPASS + material: "COMPASS" name: "&bTeleport to Others" - lore: [ "Allows you to teleport to all other players in game" ] + lore: [ + "Allows you to teleport to all other players in game" + ] position: 5 model-data: 0 @@ -265,8 +251,8 @@ seekerPing: leadingVolume: 0.5 volume: 0.3 pitch: 1 - heartbeatNoise: BLOCK_NOTE_BLOCK_BASEDRUM - ringingNoise: BLOCK_NOTE_BLOCK_PLING + heartbeatNoise: "BLOCK_NOTE_BLOCK_BASEDRUM" + ringingNoise: "BLOCK_NOTE_BLOCK_PLING" enabled: true # Changes the default plugin language. Currently, Supported localizations are: @@ -275,58 +261,34 @@ seekerPing: locale: "en-US" # Stop commands being run by any user while playing the game. -# Can be usefull If you aren't using a permission plugin and want +# Can be usefull If you aren't using a permission plugin and don't want # to op people, but still want to block certain commands. # Not really usefully if using permission plugins. # You can add /kill for any use, but it's already blocked on those # playing the game. -blockedCommands: [msg, tp, gamemode, kill, give, effect] +blockedCommands: [ + "msg", + "reply", + "me" +] # Stop interactions with any block by any user while playing the game. # If your map has things such as chests for aesthetic only, you can # block the use of clicking them. It shouldn't matter what version of # the block ID you enter, as the plugin will automatically switch to the # block ID of your current Minecraft server version. -blockedInteracts: [FURNACE, CRAFTING_TABLE, ANVIL, CHEST, BARREL] -# ---------------------------------------------------------- # -# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING # -# ---------------------------------------------------------- # - -# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended -# that you use /hs setbounds for this, and not edit this directly, as breaking -# this section will completely break the entire plugin when you run /hs savemap. -bounds: - min: - x: 0 - z: 0 - max: - x: 0 - z: 0 +blockedInteracts: [ + "FURNACE", + "CRAFTING_TABLE", + "ANVIL", + "CHEST", + "BARREL" +] -# Spawn locations where players are teleported -spawns: - # Location where players are teleported into the game (/hs start) - game: - x: 0 - y: 0 - z: 0 - world: world - # Location where players are teleported into the lobby (/hs join) - lobby: - x: 0 - y: 0 - z: 0 - world: world - # Location where seekers wait during the hiding grace period - seeker: - x: 0 - y: 0 - z: 0 - # Currently is not used, seekers are teleported to spawns.game.world - world: world - # Location where players are teleported when they exit (/hs leave) - exit: - x: 0 - y: 0 - z: 0 - world: world
\ No newline at end of file +# Location where players are teleported when they exit (/hs leave) +# Auto filled by /hs setexit, so you don't need to touch this here +exit: + x: 0 + y: 0 + z: 0 + world: "world"
\ No newline at end of file |