summaryrefslogtreewikicommitdiff
path: root/src/main/resources/config.yml
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r--src/main/resources/config.yml41
1 files changed, 37 insertions, 4 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 778e3b4..6c239fb 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -1,3 +1,11 @@
+#============================================================#
+# +--------------------------------------------------------+ #
+# | Kenshins Hide and Seek | #
+# | Configuration file | #
+# | by KenshinEto | #
+# +--------------------------------------------------------+ #
+#============================================================#
+
# How long in seconds will the game last, set it < 1 to disable
# default: 1200 aka 20min
gameLength: 1200
@@ -30,7 +38,7 @@ pvp: true
autoJoin: false
# (When autoJoin is false), when players join the world containing the lobby, they are automatically teleported
-# to the designated exit position so that they possibly don't spawn in the lobby while not in the queue. Anyone
+# to the designated exit position so that they don't spawn in the lobby while not in the queue. Anyone
# who ever joins in the game world (the duplicated world where the game is played) will always be teleported
# out regardless.
# default: false
@@ -62,7 +70,8 @@ taunt:
# the amount of time set in seconds. You can allow it to be stackable, meaning
# when multiple Hiders use the powerup at the same time, it stacks the times, or
# just overwrites. Only Hiders can see that the Seekers are glowing. Delay must
-# be longer than 1s.
+# be longer than 1s. Since the glow effect wasn't added until Minecraft 1.9,
+# any server running 1.8 will have this disabled regardless of the options below.
glow:
time: 30
stackable: true
@@ -90,10 +99,34 @@ lobby:
max: 10
enabled: true
+# As a hider, the closer a seeker gets to you, the louder and faster a pining noise will play.
+# There are 3 separate distances (in blocks) you can set to the 3 different levels for the noise.
+# The higher the level, the closer the seeker.
+seekerPing:
+ distances:
+ level1: 30
+ level2: 20
+ level3: 10
+ enabled: true
+
# Changes the default plugin language. Currently, Supported localizations are:
# en-US (English - United States)
# de-DE (German - Germany)
-local: "en-US"
+locale: "en-US"
+
+# Block's commands being run by any user while playing the game.
+# Can be usefully If you aren't using a permission plugin and want
+# to op people, but still want to block certain commands.
+# Not really usefully if using permission plugins.
+# You can add /kill for any use, but it's already blocked on those
+# playing the game.
+blockedCommands:
+ - msg
+ - tp
+ - gamemode
+ - kill
+ - give
+ - effect
# ---------------------------------------------------------- #
# ONLY EDIT BEYOND THIS POINT IF YOU KNOW WHAT YOU ARE DOING #
@@ -101,7 +134,7 @@ local: "en-US"
# The 2 coordinate bounds that will contain your hideAndSeek map. Its recommended
# that you use /hs setbounds for this, and not edit this directly, as breaking
-# this section will completely break the entire plugin when you run /hs mapsave.
+# this section will completely break the entire plugin when you run /hs savemap.
bounds:
min:
x: 0