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Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index b648c8b..1d61cdc 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -100,6 +100,14 @@ mapSaveEnabled: true # default: false saveInventory: false +# By default, if you die in game, you will have to wait [delay] seconds until you respawn. This make is so that if you are killed as a seeker, you cannot +# instally go to where the Hider that killed you was. Or if you were a Hider and died, you cant instally go to where you know other Hiders are. It gives some +# breathing room. This can be disabled. +# default: true +delayedRespawn: + enabled: true + delay: 5 + # How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary. # But if you want the data to go across multiple servers, you can switch it to mysql. # WARNING: Data is not saved across databases. You have to migrate the data yourself! |