diff options
Diffstat (limited to 'src/main/java/net/tylermurphy/hideAndSeek/game/Game.java')
-rw-r--r-- | src/main/java/net/tylermurphy/hideAndSeek/game/Game.java | 25 |
1 files changed, 7 insertions, 18 deletions
diff --git a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java index c01682b..7488163 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java @@ -273,18 +273,7 @@ public class Game { for(PotionEffect effect : Items.HIDER_EFFECTS) player.addPotionEffect(effect); if(glowEnabled) { - assert XMaterial.SNOWBALL.parseMaterial() != null; - ItemStack snowball = new ItemStack(XMaterial.SNOWBALL.parseMaterial(), 1); - ItemMeta snowballMeta = snowball.getItemMeta(); - assert snowballMeta != null; - snowballMeta.setDisplayName("Glow Powerup"); - List<String> snowballLore = new ArrayList<>(); - snowballLore.add("Throw to make all seekers glow"); - snowballLore.add("Last 30s, all hiders can see it"); - snowballLore.add("Time stacks on multi use"); - snowballMeta.setLore(snowballLore); - snowball.setItemMeta(snowballMeta); - player.getInventory().addItem(snowball); + player.getInventory().addItem(glowPowerupItem); } } } @@ -391,18 +380,18 @@ public class Game { } if(seekerPing) switch(tick%10) { case 0: - if(distance < seekerPingLevel1) XSound.BLOCK_NOTE_BLOCK_BASEDRUM.play(hider, .5f, 1f); - if(distance < seekerPingLevel3) XSound.BLOCK_NOTE_BLOCK_PLING.play(hider, .3f, 1f); + if(distance < seekerPingLevel1) heartbeatSound.play(hider, seekerPingLeadingVolume, seekerPingPitch); + if(distance < seekerPingLevel3) ringingSound.play(hider, seekerPingVolume, seekerPingPitch); break; case 3: - if(distance < seekerPingLevel1) XSound.BLOCK_NOTE_BLOCK_BASEDRUM.play(hider, .3f, 1f); - if(distance < seekerPingLevel3) XSound.BLOCK_NOTE_BLOCK_PLING.play(hider, .3f, 1f); + if(distance < seekerPingLevel1) heartbeatSound.play(hider, seekerPingVolume, seekerPingPitch); + if(distance < seekerPingLevel3) ringingSound.play(hider, seekerPingVolume, seekerPingPitch); break; case 6: - if(distance < seekerPingLevel3) XSound.BLOCK_NOTE_BLOCK_PLING.play(hider, .3f, 1f); + if(distance < seekerPingLevel3) ringingSound.play(hider, seekerPingVolume, seekerPingPitch); break; case 9: - if(distance < seekerPingLevel2) XSound.BLOCK_NOTE_BLOCK_PLING.play(hider, .3f, 1f); + if(distance < seekerPingLevel2) ringingSound.play(hider, seekerPingVolume, seekerPingPitch); break; } } |