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Diffstat (limited to 'src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java')
-rw-r--r--src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java b/src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java
index 83e0145..6a9b572 100644
--- a/src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java
+++ b/src/main/java/net/tylermurphy/hideAndSeek/command/SetSpawnLocation.java
@@ -33,28 +33,28 @@ import static net.tylermurphy.hideAndSeek.configuration.Localization.message;
public class SetSpawnLocation implements ICommand {
public void execute(CommandSender sender, String[] args) {
- if(Game.status != Status.STANDBY) {
+ if (Game.status != Status.STANDBY) {
sender.sendMessage(errorPrefix + message("GAME_INPROGRESS"));
return;
}
Vector newSpawnPosition = new Vector();
Player player = (Player) sender;
- if(player.getLocation().getBlockX() == 0 || player.getLocation().getBlockZ() == 0 || player.getLocation().getBlockY() == 0){
+ if (player.getLocation().getBlockX() == 0 || player.getLocation().getBlockZ() == 0 || player.getLocation().getBlockY() == 0) {
sender.sendMessage(errorPrefix + message("NOT_AT_ZERO"));
return;
}
newSpawnPosition.setX(player.getLocation().getBlockX());
newSpawnPosition.setY(player.getLocation().getBlockY());
newSpawnPosition.setZ(player.getLocation().getBlockZ());
- if(worldborderEnabled && newSpawnPosition.distance(worldborderPosition) > 100) {
+ if (worldborderEnabled && newSpawnPosition.distance(worldborderPosition) > 100) {
sender.sendMessage(errorPrefix + message("WORLDBORDER_POSITION"));
return;
}
World world = player.getLocation().getWorld();
- if(world == null){
+ if (world == null) {
throw new RuntimeException("Unable to get world: " + spawnWorld);
}
- if(mapSaveEnabled && !world.getName().equals(spawnWorld)){
+ if (mapSaveEnabled && !world.getName().equals(spawnWorld)) {
Game.worldLoader.unloadMap();
Game.worldLoader = new WorldLoader(world.getName());
}