diff options
Diffstat (limited to 'src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java')
-rw-r--r-- | src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java | 42 |
1 files changed, 31 insertions, 11 deletions
diff --git a/src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java b/src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java index 8809b5d..cc4f0b4 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/command/Leave.java @@ -1,20 +1,40 @@ +/* + * This file is part of Kenshins Hide and Seek + * + * Copyright (c) 2021 Tyler Murphy. + * + * Kenshins Hide and Seek free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * he Free Software Foundation version 3. + * + * Kenshins Hide and Seek is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + */ + package net.tylermurphy.hideAndSeek.command; import static net.tylermurphy.hideAndSeek.configuration.Config.*; +import net.tylermurphy.hideAndSeek.game.Board; +import net.tylermurphy.hideAndSeek.game.Game; +import net.tylermurphy.hideAndSeek.util.Status; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; -import net.tylermurphy.hideAndSeek.Main; -import net.tylermurphy.hideAndSeek.util.Util; import static net.tylermurphy.hideAndSeek.configuration.Localization.*; public class Leave implements ICommand { public void execute(CommandSender sender, String[] args) { - if(!Util.isSetup()) { + if(Game.isNotSetup()) { sender.sendMessage(errorPrefix + message("GAME_SETUP")); return; } @@ -23,20 +43,20 @@ public class Leave implements ICommand { sender.sendMessage(errorPrefix + message("COMMAND_ERROR")); return; } - if(!Main.plugin.board.isPlayer(player)) { + if(!Board.isPlayer(player)) { sender.sendMessage(errorPrefix + message("GAME_NOT_INGAME")); return; } if(announceMessagesToNonPlayers) Bukkit.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player)); - else Util.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player)); - Main.plugin.board.removeBoard(player); - Main.plugin.board.remove(player); + else Game.broadcastMessage(messagePrefix + message("GAME_LEAVE").addPlayer(player)); + Board.removeBoard(player); + Board.remove(player); player.teleport(new Location(Bukkit.getWorld(exitWorld), exitPosition.getX(), exitPosition.getY(), exitPosition.getZ())); - if(Main.plugin.status.equals("Standby")) { - Main.plugin.board.reloadLobbyBoards(); + if(Game.status == Status.STANDBY) { + Board.reloadLobbyBoards(); } else { - Main.plugin.board.reloadGameBoards(); - Main.plugin.board.reloadBoardTeams(); + Board.reloadGameBoards(); + Board.reloadBoardTeams(); } } |