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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-05-13 23:11:35 -0400 |
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committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-05-13 23:11:35 -0400 |
commit | 99c1ea8eb34093f27c37d315e2bc447f93998287 (patch) | |
tree | 467212664cbbfe0d744fc43344a4f8b17370f5f8 /src/main/resources/config.yml | |
parent | refactor and encapsulate classes (diff) | |
download | kenshinshideandseek-99c1ea8eb34093f27c37d315e2bc447f93998287.tar.gz kenshinshideandseek-99c1ea8eb34093f27c37d315e2bc447f93998287.tar.bz2 kenshinshideandseek-99c1ea8eb34093f27c37d315e2bc447f93998287.zip |
better spectator flight and teleporting
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 75658b6..c509200 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -130,6 +130,7 @@ glow: name: "Glow Powerup" lore: [ "Throw to make all seekers glow", "Last 30s, all hiders can see it", "Time stacks on multi use" ] material: SNOWBALL + model-data: 0 # The message prefixes displayed before messages. The message contents themselves # can be changed in localization.yml. @@ -182,6 +183,23 @@ lobbyItems: enabled: true adminOnly: true +# Below are the two items given to you when you join the game as a spectator. One toggles flight mode, and the other +# opens a gui to teleport to other players! Just like the lobby items, you can customize the material, name, lore, +# and position of the item. You can also change the model data if your server is running 1.14 or above. +spectatorItems: + flight: + material: FEATHER + name: "&bToggle Flight" + lore: [ "Turns flying on and off" ] + position: 3 + model-data: 0 + teleport: + material: COMPASS + name: "&bTeleport to Others" + lore: [ "Allows you to teleport to all other players in game" ] + position: 5 + model-data: 0 + # As a hider, the closer a seeker gets to you, the louder and faster a pining noise will play. # There are 3 separate distances (in blocks) you can set to the 3 different levels for the noise. # The higher the level, the closer the seeker. |