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author | Tyler Murphy <tylermurphy534@gmail.com> | 2022-07-21 13:02:20 -0400 |
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committer | Tyler Murphy <tylermurphy534@gmail.com> | 2022-07-21 13:02:20 -0400 |
commit | 72314cabf8634d5fcf1a8187bcb384683583d427 (patch) | |
tree | 496727f5d98fb90672a3bf0bf10af6789d6c9a4a /src/main/resources/config.yml | |
parent | Merge pull request #68 from tylermurphy534/1.5.0 (diff) | |
download | kenshinshideandseek-72314cabf8634d5fcf1a8187bcb384683583d427.tar.gz kenshinshideandseek-72314cabf8634d5fcf1a8187bcb384683583d427.tar.bz2 kenshinshideandseek-72314cabf8634d5fcf1a8187bcb384683583d427.zip |
Save Inventorys on Leave
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r-- | src/main/resources/config.yml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index 6153c46..d782edb 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -94,6 +94,12 @@ leaveServer: hub # default: true mapSaveEnabled: true +# By default, the plugin clears your inventory when joining the game. This is something it will always do. But you don't get what you used to have +# in your inventory back after you leave the game. You can allow the plugin to save a players inventory before joining the lobby, and give it back +# after leaving the game. +# default: false +saveInventory: false + # How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary. # But if you want the data to go across multiple servers, you can switch it to mysql. # WARNING: Data is not saved across databases. You have to migrate the data yourself! |