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authorTyler Murphy <tylermurphy534@gmail.com>2022-07-21 13:02:20 -0400
committerTyler Murphy <tylermurphy534@gmail.com>2022-07-21 13:02:20 -0400
commit72314cabf8634d5fcf1a8187bcb384683583d427 (patch)
tree496727f5d98fb90672a3bf0bf10af6789d6c9a4a /src/main/resources/config.yml
parentMerge pull request #68 from tylermurphy534/1.5.0 (diff)
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Save Inventorys on Leave
Diffstat (limited to 'src/main/resources/config.yml')
-rw-r--r--src/main/resources/config.yml6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 6153c46..d782edb 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -94,6 +94,12 @@ leaveServer: hub
# default: true
mapSaveEnabled: true
+# By default, the plugin clears your inventory when joining the game. This is something it will always do. But you don't get what you used to have
+# in your inventory back after you leave the game. You can allow the plugin to save a players inventory before joining the lobby, and give it back
+# after leaving the game.
+# default: false
+saveInventory: false
+
# How you want to store game data. If you are running a single server, sqlite is fine, as no setup is necessary.
# But if you want the data to go across multiple servers, you can switch it to mysql.
# WARNING: Data is not saved across databases. You have to migrate the data yourself!