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author | tylermurphy534 <tylermurphy534@gmail.com> | 2022-10-31 23:28:45 -0400 |
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committer | tylermurphy534 <tylermurphy534@gmail.com> | 2022-10-31 23:28:45 -0400 |
commit | 7530fe5e2dad89cabd694aefc91758a651ca9196 (patch) | |
tree | 0fc693e6b33b05a20c85ef0027a4c3638ae1511f /src/main/java/net/tylermurphy/hideAndSeek/game | |
parent | finish beta build of multi map support (diff) | |
download | kenshinshideandseek-7530fe5e2dad89cabd694aefc91758a651ca9196.tar.gz kenshinshideandseek-7530fe5e2dad89cabd694aefc91758a651ca9196.tar.bz2 kenshinshideandseek-7530fe5e2dad89cabd694aefc91758a651ca9196.zip |
1.7.0 beta 1
Diffstat (limited to 'src/main/java/net/tylermurphy/hideAndSeek/game')
-rw-r--r-- | src/main/java/net/tylermurphy/hideAndSeek/game/Game.java | 4 | ||||
-rw-r--r-- | src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java | 1 |
2 files changed, 0 insertions, 5 deletions
diff --git a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java index 53e61df..4dd5fa9 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/game/Game.java @@ -58,10 +58,6 @@ public class Game { private int gameTimer; private boolean hiderLeft; - public Game(Board board) { - this(Maps.getRandomMap(), board); - } - public Game(Map map, Board board) { this.currentMap = map; diff --git a/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java b/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java index 08a5a80..d6eceb2 100644 --- a/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java +++ b/src/main/java/net/tylermurphy/hideAndSeek/game/listener/DamageHandler.java @@ -42,7 +42,6 @@ public class DamageHandler implements Listener { } // Makes sure that if there was an attacking player, that the event is allowed for the game if (attacker != null) { - System.out.println(event.getFinalDamage() + " " + player.getDisplayName() + " " + attacker.getDisplayName()); // Cancel if one player is in the game but other isn't if ((board.contains(player) && !board.contains(attacker)) || (!board.contains(player) && board.contains(attacker))) { event.setCancelled(true); |