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authorTyler Murphy <tylermurphy534@gmail.com>2021-12-26 16:58:18 -0600
committerTyler Murphy <tylermurphy534@gmail.com>2021-12-26 16:58:18 -0600
commit1617bfe44ab2fc2112ee5cc6fa082b7981222c64 (patch)
tree8e3114039cdb034d5021bd4d32aecb81ce36cc05 /src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java
parent1.3.3 beta 2 (diff)
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1.3.3 beta 3
Diffstat (limited to '')
-rw-r--r--src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java b/src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java
index 2fef77c..0a81793 100644
--- a/src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java
+++ b/src/main/java/net/tylermurphy/hideAndSeek/command/Stop.java
@@ -2,26 +2,25 @@ package net.tylermurphy.hideAndSeek.command;
import static net.tylermurphy.hideAndSeek.configuration.Config.*;
-import net.tylermurphy.hideAndSeek.game.Status;
-import net.tylermurphy.hideAndSeek.game.WinType;
+import net.tylermurphy.hideAndSeek.game.Game;
+import net.tylermurphy.hideAndSeek.util.Status;
+import net.tylermurphy.hideAndSeek.util.WinType;
import org.bukkit.Bukkit;
import org.bukkit.command.CommandSender;
-import net.tylermurphy.hideAndSeek.Main;
-import net.tylermurphy.hideAndSeek.util.Util;
import static net.tylermurphy.hideAndSeek.configuration.Localization.*;
public class Stop implements ICommand {
public void execute(CommandSender sender, String[] args) {
- if(!Util.isSetup()) {
+ if(Game.isNotSetup()) {
sender.sendMessage(errorPrefix + "Game is not setup. Run /hs setup to see what you needed to do");
return;
}
- if(Main.plugin.status == Status.STARTING || Main.plugin.status == Status.PLAYING) {
+ if(Game.status == Status.STARTING || Game.status == Status.PLAYING) {
if(announceMessagesToNonPlayers) Bukkit.broadcastMessage(abortPrefix + message("STOP"));
- else Util.broadcastMessage(abortPrefix + message("STOP"));
- Main.plugin.game.stop(WinType.NONE);
+ else Game.broadcastMessage(abortPrefix + message("STOP"));
+ Game.stop(WinType.NONE);
} else {
sender.sendMessage(errorPrefix + message("GAME_NOT_INPROGRESS"));
}