webgl/public/shader/simple.vert
Tyler Murphy a28e995202 initial
2023-01-18 09:30:41 -05:00

11 lines
No EOL
182 B
GLSL

precision mediump float;
attribute vec2 position;
attribute vec3 color;
varying vec3 color_pass;
void main() {
color_pass = color;
gl_Position = vec4(position, 0.0, 1.0);
}