webgl/public/shader/simple.vert

11 lines
182 B
GLSL
Raw Normal View History

2023-01-18 14:30:41 +00:00
precision mediump float;
attribute vec2 position;
attribute vec3 color;
varying vec3 color_pass;
void main() {
color_pass = color;
gl_Position = vec4(position, 0.0, 1.0);
}