minecraftvulkan/engine/xe_engine.cpp
2022-09-19 07:08:42 -04:00

17 lines
562 B
C++

#include "xe_engine.hpp"
#include "xe_descriptors.hpp"
namespace xe {
XeEngine::XeEngine(int width, int height, std::string name)
: xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {};
void XeEngine::loadDescriptorPool() {
xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
.build();
}
}