more recatoring, doesnt compile
This commit is contained in:
parent
8754e31367
commit
430a008ab3
8 changed files with 237 additions and 48 deletions
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@ -4,14 +4,35 @@
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namespace xe {
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namespace xe {
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XeEngine::XeEngine(int width, int height, std::string name)
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XeEngine::XeEngine(int width, int height, std::string name)
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: xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {};
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: xeWindow{width, height, name}, xeDevice{xeWindow}, xeRenderer{xeWindow, xeDevice} {
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loadDescriptors();
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};
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void XeEngine::loadDescriptorPool() {
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XeEngine::~XeEngine() {};
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void XeEngine::loadDescriptors() {
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xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
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xeDescriptorPool = XeDescriptorPool::Builder(xeDevice)
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.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.setMaxSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, XeSwapChain::MAX_FRAMES_IN_FLIGHT)
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.build();
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.build();
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xeDescriptorSetLayout = XeDescriptorSetLayout::Builder(xeDevice)
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.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT)
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.build();
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}
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std::unique_ptr<XeRenderSystem> XeEngine::createRenderSystem(const std::string &vert, const std::string &frag, typename pushCunstant, typename uniformBuffer) {
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return std::make_unique<XeRenderSystem>(
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xeDevice,
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xeRenderer,
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xeDescriptorPool,
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xeDescriptorSetLayout,
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vert,
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frag,
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pushCunstantDataSize,
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uniformBufferDataSize
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);
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}
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}
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}
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}
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@ -3,6 +3,8 @@
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#include "xe_window.hpp"
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#include "xe_window.hpp"
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#include "xe_device.hpp"
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#include "xe_device.hpp"
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#include "xe_renderer.hpp"
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#include "xe_renderer.hpp"
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#include "xe_render_system.hpp"
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#include "xe_descriptors.hpp"
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namespace xe {
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namespace xe {
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@ -16,25 +18,26 @@ class XeEngine {
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XeEngine(const XeEngine&) = delete;
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XeEngine(const XeEngine&) = delete;
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XeEngine operator=(const XeEngine&) = delete;
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XeEngine operator=(const XeEngine&) = delete;
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const XeWindow& getWindow() const {
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XeWindow& getWindow() {
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return xeWindow;
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return xeWindow;
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};
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};
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const XeRenderer& getRenderer() const {
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XeRenderer& getRenderer() {
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return xeRenderer;
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return xeRenderer;
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};
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};
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std::unique_ptr<XeRenderSystem> createRenderSystem(const std::string &vert, const std::string &frag, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
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private:
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private:
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void loadDescriptorPool();
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void loadDescriptors();
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XeWindow xeWindow;
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XeWindow xeWindow;
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XeDevice xeDevice;
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XeDevice xeDevice;
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XeRenderer xeRenderer;
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XeRenderer xeRenderer;
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std::unique_ptr<XeDescriptorPool> xeDescriptorPool{};
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std::unique_ptr<XeDescriptorPool> xeDescriptorPool;
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std::unique_ptr<xe::XeDescriptorSetLayout> xeDescriptorSetLayout;
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std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
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};
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};
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}
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}
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@ -11,7 +11,6 @@ struct XeFrameInfo {
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float frameTime;
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float frameTime;
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VkCommandBuffer commandBuffer;
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VkCommandBuffer commandBuffer;
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XeCamera &camera;
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XeCamera &camera;
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VkDescriptorSet globalDescriptorSet;
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};
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};
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}
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}
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145
engine/xe_render_system.cpp
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145
engine/xe_render_system.cpp
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@ -0,0 +1,145 @@
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#include "xe_render_system.hpp"
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_frame_info.hpp"
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#include "xe_game_object.hpp"
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#include "xe_swap_chain.hpp"
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#include "xe_renderer.hpp"
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#include "xe_descriptors.hpp"
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#include <memory>
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#include <stdexcept>
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namespace xe {
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template <typename P, typename U>
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XeRenderSystem::XeRenderSystem(
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XeDevice &device,
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XeRenderer &renderer,
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std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
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std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
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std::string vert,
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std::string frag,
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uint32_t pushCunstantDataSize,
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uint32_t uniformBufferDataSize)
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: xeDevice{device} {
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createUniformBuffers(xeDescriptorPool, xeDescriptorSetLayout, uniformBufferDataSize);
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createPipelineLayout(xeDescriptorSetLayout, pushCunstantDataSize, uniformBufferDataSize);
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createPipeline(renderer.getSwapChainRenderPass(), vert, frag);
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}
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template <typename P, typename U>
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XeRenderSystem::~XeRenderSystem() {};
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template <typename P, typename U>
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void XeRenderSystem::createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize) {
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if(uniformBufferDataSize == 0) return;
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uboBuffers = std::vector<std::unique_ptr<XeBuffer>>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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for (int i = 0; i < uboBuffers.size(); i++) {
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uboBuffers[i] = std::make_unique<XeBuffer>(
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xeDevice,
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uniformBufferDataSize,
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XeSwapChain::MAX_FRAMES_IN_FLIGHT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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uboBuffers[i]->map();
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}
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descriptorSets = std::vector<VkDescriptorSet>(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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for (int i = 0; i < descriptorSets.size(); i++) {
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auto bufferInfo = uboBuffers[i]->descriptorInfo();
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XeDescriptorWriter(*xeDescriptorSetLayout, *xeDescriptorPool)
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.writeBuffer(0, &bufferInfo)
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.build(descriptorSets[i]);
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}
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}
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template <typename P, typename U>
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void XeRenderSystem::createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize) {
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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if (pushCunstantDataSize > 0) {
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VkPushConstantRange pushConstantRange;
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pushConstantRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantRange.offset = 0;
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pushConstantRange.size = pushCunstantDataSize;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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} else {
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pipelineLayoutInfo.pushConstantRangeCount = 0;
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pipelineLayoutInfo.pPushConstantRanges = nullptr;
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}
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if (uniformBufferDataSize > 0) {
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std::vector<VkDescriptorSetLayout> descriptorSetLayouts{xeDescriptorSetLayout->getDescriptorSetLayout()};
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pipelineLayoutInfo.setLayoutCount = static_cast<uint32_t>(descriptorSetLayouts.size());
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pipelineLayoutInfo.pSetLayouts = descriptorSetLayouts.data();
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} else {
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pSetLayouts = nullptr;
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}
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if(vkCreatePipelineLayout(xeDevice.device(), &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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std::runtime_error("failed to create pipeline layout!");
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}
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}
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template <typename P, typename U>
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void XeRenderSystem::createPipeline(VkRenderPass renderPass, std::string vert, std::string frag) {
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assert(pipelineLayout != nullptr && "Cannot create pipeline before pipeline layout");
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PipelineConfigInfo pipelineConfig{};
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XePipeline::defaultPipelineConfigInfo(pipelineConfig);
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pipelineConfig.renderPass = renderPass;
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pipelineConfig.pipelineLayout = pipelineLayout;
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xePipeline = std::make_unique<XePipeline>(
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xeDevice,
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vert,
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frag,
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pipelineConfig
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);
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}
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template <typename P, typename U>
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void XeRenderSystem::renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData) {
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xePipeline->bind(frameInfo.commandBuffer);
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if(uboBuffers.size() > 0) {
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vkCmdBindDescriptorSets(
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frameInfo.commandBuffer,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipelineLayout,
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0,
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1,
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&descriptorSets[frameInfo.frameIndex],
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0,
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nullptr);
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}
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for (auto& obj: gameObjects) {
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vkCmdPushConstants(
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frameInfo.commandBuffer,
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pipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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sizeof(pushConstantData),
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&pushConstantData);
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obj.model->bind(frameInfo.commandBuffer);
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obj.model->draw(frameInfo.commandBuffer);
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}
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}
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}
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51
engine/xe_render_system.hpp
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51
engine/xe_render_system.hpp
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@ -0,0 +1,51 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_frame_info.hpp"
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#include "xe_game_object.hpp"
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#include <memory>
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namespace xe {
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template<typename P, typename U>
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class XeRenderSystem {
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public:
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struct XeData{};
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XeRenderSystem(
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XeDevice &device,
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XeRenderer &renderer,
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std::unique_ptr<XeDescriptorPool> &xeDescriptorPool,
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std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout,
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std::string vert,
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std::string frag,
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uint32_t pushCunstantDataSize,
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uint32_t uniformBufferDataSize);
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~XeRenderSystem();
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XeRenderSystem(const XeRenderSystem &) = delete;
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XeRenderSystem operator=(const XeRenderSystem &) = delete;
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void renderGameObjects(XeFrameInfo &frameInfo, std::vector<XeGameObject> &gameObjects, XeRenderSystem::XeData pushConstantData);
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private:
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void createUniformBuffers(std::unique_ptr<XeDescriptorPool> &xeDescriptorPool, std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t uniformBufferDataSize);
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void createPipelineLayout(std::unique_ptr<XeDescriptorSetLayout> &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
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void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
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XeDevice& xeDevice;
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std::unique_ptr<XePipeline> xePipeline;
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std::vector<std::unique_ptr<XeBuffer>> uboBuffers;
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std::vector<VkDescriptorSet> descriptorSets;
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VkPipelineLayout pipelineLayout;
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};
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}
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@ -32,30 +32,7 @@ FirstApp::~FirstApp() {}
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void FirstApp::run() {
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void FirstApp::run() {
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std::vector<std::unique_ptr<XeBuffer>> uboBuffers(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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std::unique_ptr<XeRenderSystem> renderSystem = xeEngine.createRenderSystem("fw","fd",0,0);
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for (int i = 0; i < uboBuffers.size(); i++) {
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uboBuffers[i] = std::make_unique<XeBuffer>(
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xeDevice,
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sizeof(GlobalUbo),
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XeSwapChain::MAX_FRAMES_IN_FLIGHT,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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uboBuffers[i]->map();
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}
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auto globalSetLayout = XeDescriptorSetLayout::Builder(xeDevice)
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.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT)
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.build();
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std::vector<VkDescriptorSet> globalDescriptorSets(XeSwapChain::MAX_FRAMES_IN_FLIGHT);
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for (int i = 0; i < globalDescriptorSets.size(); i++) {
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auto bufferInfo = uboBuffers[i]->descriptorInfo();
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XeDescriptorWriter(*globalSetLayout, *globalPool)
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.writeBuffer(0, &bufferInfo)
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.build(globalDescriptorSets[i]);
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}
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SimpleRenderSystem simpleRenderSystem{xeDevice, xeRenderer.getSwapChainRenderPass(), globalSetLayout->getDescriptorSetLayout()};
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XeCamera camera{};
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XeCamera camera{};
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camera.setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
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camera.setViewTarget(glm::vec3(-1.f, -2.f, 20.f), glm::vec3(0.f, 0.f, 2.5f));
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@ -64,14 +41,14 @@ void FirstApp::run() {
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auto currentTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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while (!xeWindow.shouldClose()) {
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while (!xeEngine.getWindow().shouldClose()) {
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glfwPollEvents();
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glfwPollEvents();
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auto newTime = std::chrono::high_resolution_clock::now();
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auto newTime = std::chrono::high_resolution_clock::now();
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float frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
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float frameTime = std::chrono::duration<float, std::chrono::seconds::period>(newTime - currentTime).count();
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currentTime = newTime;
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currentTime = newTime;
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cameraController.moveInPlaneXZ(xeWindow.getGLFWwindow(), frameTime, viewerObject);
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cameraController.moveInPlaneXZ(xeEngine.getWindow().getGLFWwindow(), frameTime, viewerObject);
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camera.setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
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camera.setViewYXZ(viewerObject.transform.translation, viewerObject.transform.rotation);
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float aspect = xeRenderer.getAspectRatio();
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float aspect = xeRenderer.getAspectRatio();
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@ -80,25 +57,18 @@ void FirstApp::run() {
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if(auto commandBuffer = xeRenderer.beginFrame()) {
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if(auto commandBuffer = xeRenderer.beginFrame()) {
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int frameIndex = xeRenderer.getFrameIndex();
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int frameIndex = xeRenderer.getFrameIndex();
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XeFrameInfo frameInfo{
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frameIndex,
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frameTime,
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commandBuffer,
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camera,
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globalDescriptorSets[frameIndex]
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};
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// update
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// update
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GlobalUbo ubo{};
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GlobalUbo ubo{};
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ubo.projectionView = camera.getProjection() * camera.getView();
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ubo.projectionView = camera.getProjection() * camera.getView();
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uboBuffers[frameIndex]->writeToBuffer(&ubo);
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// uboBuffers[frameIndex]->writeToBuffer(&ubo);
|
||||||
uboBuffers[frameIndex]->flush();
|
// uboBuffers[frameIndex]->flush();
|
||||||
|
|
||||||
// render
|
// // render
|
||||||
xeRenderer.beginSwapChainRenderPass(commandBuffer);
|
// xeRenderer.beginSwapChainRenderPass(commandBuffer);
|
||||||
simpleRenderSystem.renderGameObjects(frameInfo, gameObjects);
|
// simpleRenderSystem.renderGameObjects(frameInfo, gameObjects);
|
||||||
xeRenderer.endSwapChainRenderPass(commandBuffer);
|
// xeRenderer.endSwapChainRenderPass(commandBuffer);
|
||||||
xeRenderer.endFrame();
|
// xeRenderer.endFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue