2022-09-22 15:14:00 +00:00
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#pragma once
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#include <AL/al.h>
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2022-09-22 15:29:32 +00:00
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#include <AL/alc.h>
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2022-09-22 15:14:00 +00:00
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#include <AL/alut.h>
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#include <string>
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2022-09-23 17:20:30 +00:00
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#include <vector>
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#include <stdexcept>
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#include <iostream>
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2022-09-22 15:14:00 +00:00
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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namespace xe {
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class XeSound {
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public:
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XeSound(const std::string& filename);
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~XeSound();
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void play();
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void stop();
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void pause();
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void resume();
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bool isPlaying();
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void setPosition(glm::vec3 position);
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void setLooping(bool looping);
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2022-09-22 17:36:03 +00:00
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void setVolume(float volume);
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2022-09-22 15:14:00 +00:00
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private:
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ALuint source;
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ALuint buffer;
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ALenum format;
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};
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}
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