2022-09-22 15:14:00 +00:00
|
|
|
#include "xe_sound.hpp"
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include <stdexcept>
|
|
|
|
#include <iostream>
|
|
|
|
|
|
|
|
namespace xe {
|
|
|
|
|
|
|
|
XeSound::XeSound(const std::string& filename) {
|
|
|
|
|
2022-09-22 15:29:32 +00:00
|
|
|
// ALvoid *data;
|
|
|
|
// ALsizei size, freq;
|
|
|
|
// ALenum format;
|
|
|
|
// ALboolean loop;
|
|
|
|
// char *bufferData;
|
|
|
|
|
|
|
|
alutInit(0, NULL);
|
|
|
|
|
|
|
|
std::cout << std::hex << alutGetError() << "\n";
|
|
|
|
|
|
|
|
buffer = alutCreateBufferFromFile(filename.c_str());
|
|
|
|
|
|
|
|
std::cout << std::hex << alutGetError() << "\n";
|
2022-09-22 15:14:00 +00:00
|
|
|
|
|
|
|
alGenSources(1, &source);
|
2022-09-22 15:29:32 +00:00
|
|
|
|
2022-09-22 15:14:00 +00:00
|
|
|
alSourcef(source, AL_GAIN, 1.f);
|
|
|
|
alSourcef(source, AL_PITCH, 1.f);
|
|
|
|
alSource3f(source, AL_POSITION, 0, 0, 0);
|
|
|
|
alSource3f(source, AL_VELOCITY, 0, 0, 0);
|
|
|
|
alSourcei(source, AL_LOOPING, AL_FALSE);
|
|
|
|
alSourcei(source, AL_BUFFER, buffer);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
XeSound::~XeSound() {
|
|
|
|
alDeleteSources(1, &source);
|
|
|
|
alDeleteBuffers(1, &buffer);
|
2022-09-22 15:29:32 +00:00
|
|
|
alutExit();
|
2022-09-22 15:14:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void XeSound::play() {
|
|
|
|
stop();
|
|
|
|
alSourcePlay(source);
|
|
|
|
};
|
|
|
|
|
|
|
|
void XeSound::stop() {
|
|
|
|
alSourceStop(source);
|
|
|
|
};
|
|
|
|
|
|
|
|
void XeSound::pause() {
|
|
|
|
alSourcePause(source);
|
|
|
|
};
|
|
|
|
|
|
|
|
void XeSound::resume() {
|
|
|
|
alSourcePlay(source);
|
|
|
|
};
|
|
|
|
|
|
|
|
bool XeSound::isPlaying() {
|
|
|
|
ALint playing;
|
|
|
|
alGetSourcei(source, AL_SOURCE_STATE, &playing);
|
|
|
|
return playing == AL_PLAYING;
|
|
|
|
};
|
|
|
|
|
|
|
|
void XeSound::setPosition(glm::vec3 position) {
|
|
|
|
alSource3f(source, AL_POSITION, position.x, position.y, position.z);
|
|
|
|
};
|
|
|
|
|
|
|
|
void XeSound::setLooping(bool looping) {
|
|
|
|
alSourcei(source, AL_LOOPING, looping ? 1 : 0);
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|