2022-09-19 16:54:23 +00:00
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#pragma once
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_game_object.hpp"
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#include "xe_descriptors.hpp"
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#include "xe_renderer.hpp"
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#include "xe_engine.hpp"
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#include "xe_image.hpp"
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#include <memory>
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#include <map>
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namespace xe {
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class XeRenderSystem {
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public:
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class Builder {
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public:
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Builder(XeEngine &xeEngine, std::string vert, std::string frag) : xeEngine{xeEngine}, vert{vert}, frag{frag} {}
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Builder& addPushConstant(uint32_t size) {
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pushCunstantDataSize = size;
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return *this;
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}
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Builder& addUniformBinding(uint32_t binding, uint32_t size) {
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uniformBindings[binding] = size;
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return *this;
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}
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Builder& addTextureBinding(uint32_t binding, XeImage* image) {
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imageBindings[binding] = image;
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return *this;
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}
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Builder& setCulling(bool enabled) {
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cullingEnabled = enabled;
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return *this;
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}
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std::unique_ptr<XeRenderSystem> build() {
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return std::make_unique<XeRenderSystem>(xeEngine, std::move(vert), std::move(frag), std::move(uniformBindings), std::move(imageBindings), std::move(pushCunstantDataSize), std::move(cullingEnabled));
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}
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private:
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std::map<uint32_t, uint32_t> uniformBindings{};
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std::map<uint32_t, XeImage*> imageBindings{};
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uint32_t pushCunstantDataSize{0};
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std::string vert;
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std::string frag;
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bool cullingEnabled{false};
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XeEngine &xeEngine;
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};
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XeRenderSystem(
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XeEngine &xeEngine,
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std::string vert,
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std::string frag,
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std::map<uint32_t, uint32_t> uniformBindings,
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std::map<uint32_t, XeImage*> imageBindings,
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uint32_t pushCunstantDataSize,
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bool cullingEnabled
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);
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~XeRenderSystem();
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XeRenderSystem(const XeRenderSystem &) = delete;
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XeRenderSystem operator=(const XeRenderSystem &) = delete;
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void start();
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void loadPushConstant(void *pushConstantData);
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void loadUniformObject(uint32_t binding, void *uniformBufferData);
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void loadTexture(uint32_t binding, XeImage *image);
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void render(XeGameObject &gameObject);
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void stop();
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private:
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void createTextureSampler();
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void createDescriptorSetLayout();
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void createUniformBuffers();
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void createDescriptorSets();
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void updateDescriptorSet(int frameIndex, bool allocate);
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void createPipelineLayout();
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void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag, bool cullingEnabled);
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bool boundPipeline{false};
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bool boundDescriptor{false};
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XeDevice& xeDevice;
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XeRenderer& xeRenderer;
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std::map<uint32_t, std::vector<std::unique_ptr<XeBuffer>>> uboBuffers{};
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std::map<uint32_t, uint32_t> uniformBindings;
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std::map<uint32_t, XeImage*> imageBindings;
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std::vector<VkDescriptorSet> descriptorSets;
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uint32_t pushCunstantDataSize;
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VkSampler textureSampler;
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VkPipelineLayout pipelineLayout;
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std::unique_ptr<XePipeline> xePipeline;
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std::unique_ptr<XeDescriptorPool> &xeDescriptorPool;
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std::unique_ptr<XeDescriptorSetLayout> xeDescriptorSetLayout;
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};
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}
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