2022-09-19 16:54:23 +00:00
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#pragma once
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#include <vulkan/vulkan.h>
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#include "xe_device.hpp"
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#include "xe_pipeline.hpp"
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#include "xe_frame_info.hpp"
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#include "xe_game_object.hpp"
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2022-09-19 20:35:45 +00:00
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#include "xe_descriptors.hpp"
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#include "xe_renderer.hpp"
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2022-09-19 16:54:23 +00:00
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#include <memory>
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namespace xe {
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class XeRenderSystem {
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public:
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struct XeData{};
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XeRenderSystem(
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XeDevice &device,
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XeRenderer &renderer,
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XeDescriptorPool &xeDescriptorPool,
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XeDescriptorSetLayout &xeDescriptorSetLayout,
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std::string vert,
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std::string frag,
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uint32_t pushCunstantDataSize,
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uint32_t uniformBufferDataSize
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);
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2022-09-19 16:54:23 +00:00
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~XeRenderSystem();
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XeRenderSystem(const XeRenderSystem &) = delete;
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XeRenderSystem operator=(const XeRenderSystem &) = delete;
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2022-09-19 20:35:45 +00:00
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void setUnifroms(XeFrameInfo & frameInfo);
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void renderGameObjects(
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int frameIndex,
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VkCommandBuffer commandBuffer,
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std::vector<XeGameObject> &gameObjects,
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void *pushConstantData,
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uint32_t pushConstantSize,
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void* uniformBufferData,
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uint32_t uniformBufferSize);
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private:
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void createUniformBuffers(XeDescriptorPool &xeDescriptorPool, XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t uniformBufferDataSize);
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void createPipelineLayout(XeDescriptorSetLayout &xeDescriptorSetLayout, uint32_t pushCunstantDataSize, uint32_t uniformBufferDataSize);
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2022-09-19 16:54:23 +00:00
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void createPipeline(VkRenderPass renderPass, std::string vert, std::string frag);
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XeDevice& xeDevice;
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std::unique_ptr<XePipeline> xePipeline;
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std::vector<std::unique_ptr<XeBuffer>> uboBuffers;
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std::vector<VkDescriptorSet> descriptorSets;
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VkPipelineLayout pipelineLayout;
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};
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}
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