minecraftvulkan/engine/xe_sound.hpp

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#pragma once
#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alut.h>
#include <string>
#include <vector>
#include <stdexcept>
#include <iostream>
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#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
namespace xe {
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class Sound {
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public:
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Sound(const std::string& filename);
~Sound();
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void play();
void stop();
void pause();
void resume();
bool isPlaying();
void setPosition(glm::vec3 position);
void setLooping(bool looping);
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void setVolume(float volume);
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private:
ALuint source;
ALuint buffer;
ALenum format;
};
}