13 lines
275 B
Text
13 lines
275 B
Text
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#version 140
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in vec2 position;
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out vec2 textureCoords;
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uniform mat4 transformationMatrix;
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void main(void){
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gl_Position = transformationMatrix * vec4(position.x , position.y, 0.0, 1.0);
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textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
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}
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