save
2
.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
saves
|
||||
target
|
674
LICENSE
Executable file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
21
assets/blocks/blocks.json
Executable file
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"0": "grass",
|
||||
"1": "dirt",
|
||||
"2": "stone",
|
||||
"3": "cobblestone",
|
||||
"4": "mossy_cobblestone",
|
||||
"5": "stone_bricks",
|
||||
"6": "mossy_stone_bricks",
|
||||
"7": "cracked_stone_bricks",
|
||||
"8": "chiseled_stone_bricks",
|
||||
"9": "bricks",
|
||||
"10": "wood",
|
||||
"11": "plank",
|
||||
"12": "leaves",
|
||||
"13": "sand",
|
||||
"14": "sandstone",
|
||||
"15": "cactus",
|
||||
"16": "glass",
|
||||
"17": "water",
|
||||
"18": "wool"
|
||||
}
|
10
assets/blocks/bricks.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "bricks"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
12
assets/blocks/cactus.json
Executable file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"model": "cactus",
|
||||
"texture": "side",
|
||||
"textures": {
|
||||
"side": "cactus",
|
||||
"top": "cactus_top",
|
||||
"bottom": "cactus_top"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": true,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/chiseled_stone_bricks.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "chiseled_stone_bricks"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/cobblestone.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "cobblestone"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/cracked_stone_bricks.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "cracked_stone_bricks"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/dirt.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "dirt"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/glass.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "glass"
|
||||
},
|
||||
"transparent": true,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
12
assets/blocks/grass.json
Executable file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "side",
|
||||
"textures": {
|
||||
"side": "grass_side",
|
||||
"top": "grass_top",
|
||||
"bottom": "dirt"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/leaves.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "leaves"
|
||||
},
|
||||
"transparent": true,
|
||||
"renderNeighbors": true,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/mossy_cobblestone.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "mossy_cobblestone"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/mossy_stone_bricks.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "mossy_stone_bricks"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/plank.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "plank"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/sand.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "sand"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
12
assets/blocks/sandstone.json
Executable file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "side",
|
||||
"textures": {
|
||||
"side": "sandstone_side",
|
||||
"top": "sandstone_top",
|
||||
"bottom": "sandstone_bottom"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/stone.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "stone"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/stone_bricks.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "stone_bricks"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/water.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "water"
|
||||
},
|
||||
"transparent": true,
|
||||
"renderNeighbors": false,
|
||||
"placeable": false
|
||||
}
|
12
assets/blocks/wood.json
Executable file
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "side",
|
||||
"textures": {
|
||||
"side": "wood_side",
|
||||
"top": "wood_top",
|
||||
"bottom": "wood_top"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
10
assets/blocks/wool.json
Executable file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"model": "default",
|
||||
"texture": "all",
|
||||
"textures": {
|
||||
"face": "wool"
|
||||
},
|
||||
"transparent": false,
|
||||
"renderNeighbors": false,
|
||||
"placeable": true
|
||||
}
|
101
assets/font/yugothic.fnt
Executable file
|
@ -0,0 +1,101 @@
|
|||
info face="Yu Gothic UI Regular" size=75 bold=0 italic=0 charset="" unicode=0 stretchH=100 smooth=1 aa=1 padding=5,5,5,5 spacing=-2,-2
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common lineHeight=108 base=81 scaleW=512 scaleH=512 pages=1 packed=0
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page id=0 file="yugothic.png"
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chars count=97
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||||
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||||
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|
||||
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|
15
assets/gen/biome_data.json
Executable file
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"table": [
|
||||
[ "ICE", "TUNDRA", "GRASSLAND", "DESERT", "DESERT", "DESERT" ],
|
||||
[ "ICE", "TUNDRA", "GRASSLAND", "GRASSLAND", "DESERT", "DESERT" ],
|
||||
[ "ICE", "TUNDRA", "WOODLAND", "WOODLAND", "SAVANNA", "SAVANNA" ],
|
||||
[ "ICE", "TUNDRA", "TAIGA", "WOODLAND", "SAVANNA", "SAVANNA" ],
|
||||
[ "ICE", "TUNDRA", "TAIGA", "FOREST", "JUNGLE", "JUNGLE" ],
|
||||
[ "ICE", "TUNDRA", "TAIGA", "TAIGA", "JUNGLE", "JUNGLE" ]
|
||||
],
|
||||
|
||||
"heat": [0.05, 0.18, 0.4, 0.6, 0.8],
|
||||
|
||||
"moisture": [0.2, 0.3, 0.5, 0.6, 0.7],
|
||||
|
||||
}
|
8
assets/gen/biomes/beach.json
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"name":"RIVER",
|
||||
"top_block": 13,
|
||||
"bottom_block": 13,
|
||||
"roughness": 0.2,
|
||||
"scale": 0.8,
|
||||
"exp": 1.3
|
||||
}
|
11
assets/gen/biomes/desert.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"DESERT",
|
||||
"top_block": 13,
|
||||
"bottom_block": 13,
|
||||
"roughness": 0.6,
|
||||
"scale": 0.6,
|
||||
"exp": 1.2,
|
||||
"decorations": {
|
||||
"cactus": "0.005"
|
||||
}
|
||||
}
|
11
assets/gen/biomes/forest.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"GRASSLAND",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.009"
|
||||
}
|
||||
}
|
11
assets/gen/biomes/grassland.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"GRASSLAND",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.0005"
|
||||
}
|
||||
}
|
8
assets/gen/biomes/ice.json
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"name":"ICE",
|
||||
"top_block": 16,
|
||||
"bottom_block": 16,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
}
|
11
assets/gen/biomes/jungle.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"JUNGLE",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.01"
|
||||
}
|
||||
}
|
8
assets/gen/biomes/mountain.json
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"name":"MOUNTAIN",
|
||||
"top_block": 16,
|
||||
"bottom_block": 2,
|
||||
"roughness": 2.0,
|
||||
"scale": 1.2,
|
||||
"exp": 1.0,
|
||||
}
|
8
assets/gen/biomes/ocean.json
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"name":"OCEAN",
|
||||
"top_block": 13,
|
||||
"bottom_block": 13,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0
|
||||
}
|
11
assets/gen/biomes/rainforest.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"RAINFOREST",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.009"
|
||||
}
|
||||
}
|
8
assets/gen/biomes/river.json
Executable file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"name":"RIVER",
|
||||
"top_block": 13,
|
||||
"bottom_block": 13,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0
|
||||
}
|
11
assets/gen/biomes/savanna.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"SAVANNA",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.001"
|
||||
}
|
||||
}
|
11
assets/gen/biomes/taiga.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"TAIGA",
|
||||
"top_block": 18,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"pine": "0.006"
|
||||
}
|
||||
}
|
11
assets/gen/biomes/tundra.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"TUNDRA",
|
||||
"top_block": 16,
|
||||
"bottom_block": 2,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"pine": "0.0005"
|
||||
}
|
||||
}
|
11
assets/gen/biomes/woodland.json
Executable file
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"name":"GRASSLAND",
|
||||
"top_block": 0,
|
||||
"bottom_block": 1,
|
||||
"roughness": 1.0,
|
||||
"scale": 1.0,
|
||||
"exp": 1.0,
|
||||
"decorations": {
|
||||
"tree": "0.0007"
|
||||
}
|
||||
}
|
9
assets/gen/decorations/cactus.json
Executable file
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"blocks": {
|
||||
"15": [
|
||||
[0,0,0],
|
||||
[0,1,0],
|
||||
[0,2,0],
|
||||
],
|
||||
},
|
||||
}
|
24
assets/gen/decorations/pine.json
Executable file
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"blocks": {
|
||||
"10": [
|
||||
[0,0,0],
|
||||
[0,1,0],
|
||||
[0,2,0],
|
||||
],
|
||||
"12": [
|
||||
[-1,2,-1],
|
||||
[-1,2,0],
|
||||
[-1,2,1],
|
||||
[0,2,-1],
|
||||
[0,2,1],
|
||||
[1,2,-1],
|
||||
[1,2,0],
|
||||
[1,2,1],
|
||||
[1,3,0],
|
||||
[-1,3,0],
|
||||
[0,3,1],
|
||||
[0,3,-1],
|
||||
[0,3,0],
|
||||
],
|
||||
},
|
||||
}
|
24
assets/gen/decorations/tree.json
Executable file
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"blocks": {
|
||||
"10": [
|
||||
[0,0,0],
|
||||
[0,1,0],
|
||||
[0,2,0],
|
||||
],
|
||||
"12": [
|
||||
[-1,2,-1],
|
||||
[-1,2,0],
|
||||
[-1,2,1],
|
||||
[0,2,-1],
|
||||
[0,2,1],
|
||||
[1,2,-1],
|
||||
[1,2,0],
|
||||
[1,2,1],
|
||||
[1,3,0],
|
||||
[-1,3,0],
|
||||
[0,3,1],
|
||||
[0,3,-1],
|
||||
[0,3,0],
|
||||
],
|
||||
},
|
||||
}
|
55
assets/models/cactus.json
Executable file
|
@ -0,0 +1,55 @@
|
|||
{
|
||||
"PX_POS":[
|
||||
[0.4,0.5,0.4],
|
||||
[0.4,-0.5,0.4],
|
||||
[0.4,-0.5,-0.4],
|
||||
[0.4,-0.5,-0.4],
|
||||
[0.4,0.5,-0.4],
|
||||
[0.4,0.5,0.4],
|
||||
],
|
||||
|
||||
"NX_POS":[
|
||||
[-0.4,0.5,-0.4],
|
||||
[-0.4,-0.5,-0.4],
|
||||
[-0.4,-0.5,0.4],
|
||||
[-0.4,-0.5,0.4],
|
||||
[-0.4,0.5,0.4],
|
||||
[-0.4,0.5,-0.4],
|
||||
],
|
||||
|
||||
"PY_POS":[
|
||||
[0.4,0.5,-0.4],
|
||||
[-0.4,0.5,-0.4],
|
||||
[-0.4,0.5,0.4],
|
||||
[-0.4,0.5,0.4],
|
||||
[0.4,0.5,0.4],
|
||||
[0.4,0.5,-0.4],
|
||||
],
|
||||
|
||||
"NY_POS":[
|
||||
[-0.4,-0.5,0.4],
|
||||
[-0.4,-0.5,-0.4],
|
||||
[0.4,-0.5,-0.4],
|
||||
[0.4,-0.5,-0.4],
|
||||
[0.4,-0.5,0.4],
|
||||
[-0.4,-0.5,0.4],
|
||||
],
|
||||
|
||||
"PZ_POS":[
|
||||
[-0.4,0.5,0.4],
|
||||
[-0.4,-0.5,0.4],
|
||||
[0.4,-0.5,0.4],
|
||||
[0.4,-0.5,0.4],
|
||||
[0.4,0.5,0.4],
|
||||
[-0.4,0.5,0.4],
|
||||
],
|
||||
|
||||
"NZ_POS":[
|
||||
[0.4,0.5,-0.4],
|
||||
[0.4,-0.5,-0.4],
|
||||
[-0.4,-0.5,-0.4],
|
||||
[-0.4,-0.5,-0.4],
|
||||
[-0.4,0.5,-0.4],
|
||||
[0.4,0.5,-0.4],
|
||||
]
|
||||
}
|
55
assets/models/default.json
Executable file
|
@ -0,0 +1,55 @@
|
|||
{
|
||||
"PX_POS":[
|
||||
[0.5,0.5,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,0.5,-0.5],
|
||||
[0.5,0.5,0.5],
|
||||
],
|
||||
|
||||
"NX_POS":[
|
||||
[-0.5,0.5,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,0.5,0.5],
|
||||
[-0.5,0.5,-0.5],
|
||||
],
|
||||
|
||||
"PY_POS":[
|
||||
[0.5,0.5,-0.5],
|
||||
[-0.5,0.5,-0.5],
|
||||
[-0.5,0.5,0.5],
|
||||
[-0.5,0.5,0.5],
|
||||
[0.5,0.5,0.5],
|
||||
[0.5,0.5,-0.5],
|
||||
],
|
||||
|
||||
"NY_POS":[
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
],
|
||||
|
||||
"PZ_POS":[
|
||||
[-0.5,0.5,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,0.5,0.5],
|
||||
[-0.5,0.5,0.5],
|
||||
],
|
||||
|
||||
"NZ_POS":[
|
||||
[0.5,0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,0.5,-0.5],
|
||||
[0.5,0.5,-0.5],
|
||||
]
|
||||
}
|
55
assets/models/water.json
Executable file
|
@ -0,0 +1,55 @@
|
|||
{
|
||||
"PX_POS":[
|
||||
[0.5,0.4,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,0.4,-0.5],
|
||||
[0.5,0.4,0.5],
|
||||
],
|
||||
|
||||
"NX_POS":[
|
||||
[-0.5,0.4,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,0.4,0.5],
|
||||
[-0.5,0.4,-0.5],
|
||||
],
|
||||
|
||||
"PY_POS":[
|
||||
[0.5,0.4,-0.5],
|
||||
[-0.5,0.4,-0.5],
|
||||
[-0.5,0.4,0.5],
|
||||
[-0.5,0.4,0.5],
|
||||
[0.5,0.4,0.5],
|
||||
[0.5,0.4,-0.5],
|
||||
],
|
||||
|
||||
"NY_POS":[
|
||||
[-0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
],
|
||||
|
||||
"PZ_POS":[
|
||||
[-0.5,0.4,0.5],
|
||||
[-0.5,-0.5,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,-0.5,0.5],
|
||||
[0.5,0.4,0.5],
|
||||
[-0.5,0.4,0.5],
|
||||
],
|
||||
|
||||
"NZ_POS":[
|
||||
[0.5,0.4,-0.5],
|
||||
[0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,-0.5,-0.5],
|
||||
[-0.5,0.4,-0.5],
|
||||
[0.5,0.4,-0.5],
|
||||
]
|
||||
}
|
22
assets/shaders/Chunk_FS.glsl
Executable file
|
@ -0,0 +1,22 @@
|
|||
#version 130
|
||||
#extension GL_EXT_texture_array : enable
|
||||
|
||||
in vec2 pass_textureCoordinates;
|
||||
in float visibility;
|
||||
in float pass_layer;
|
||||
in float pass_baseLightingValue;
|
||||
|
||||
out vec4 out_Color;
|
||||
|
||||
uniform sampler2DArray modelTexture;
|
||||
uniform vec3 tint;
|
||||
uniform vec3 skyColor;
|
||||
|
||||
void main(void){
|
||||
vec4 textureColour = texture2DArray(modelTexture,vec3(pass_textureCoordinates, pass_layer));
|
||||
if(textureColour.a<0.5) discard;
|
||||
out_Color = textureColour;
|
||||
out_Color.rgb += tint.xyz;
|
||||
out_Color.rgb *= pass_baseLightingValue;
|
||||
out_Color = mix(vec4(skyColor.x,skyColor.y,skyColor.z,1.0),out_Color, visibility);
|
||||
}
|
35
assets/shaders/Chunk_VS.glsl
Executable file
|
@ -0,0 +1,35 @@
|
|||
#version 130
|
||||
|
||||
in vec3 position;
|
||||
in vec2 textureCoordinates;
|
||||
in float baseLightingValue;
|
||||
in float layer;
|
||||
|
||||
out vec2 pass_textureCoordinates;
|
||||
out float pass_baseLightingValue;
|
||||
out float pass_layer;
|
||||
out float visibility;
|
||||
|
||||
uniform mat4 transformationMatrix;
|
||||
uniform mat4 projectionMatrix;
|
||||
uniform mat4 viewMatrix;
|
||||
uniform vec3 playerPosition;
|
||||
uniform int renderDistance;
|
||||
|
||||
const float density = 0.5;
|
||||
const float gradient = 1.5;
|
||||
|
||||
void main(void){
|
||||
vec4 worldPosition = transformationMatrix * vec4(position,1.0);
|
||||
gl_Position = projectionMatrix * viewMatrix * worldPosition;
|
||||
pass_textureCoordinates = textureCoordinates;
|
||||
pass_layer = layer;
|
||||
pass_baseLightingValue = baseLightingValue;
|
||||
|
||||
float distance = sqrt(pow(worldPosition.x - playerPosition.x, 2)+ pow(worldPosition.z - playerPosition.z,2));
|
||||
visibility = 1;
|
||||
if(distance / 16 > renderDistance-2){
|
||||
visibility = 1-(distance - (16*(renderDistance-2)))/16.0;
|
||||
}
|
||||
visibility = clamp(visibility,0.0,1.0);
|
||||
}
|
28
assets/shaders/Font_FS.glsl
Executable file
|
@ -0,0 +1,28 @@
|
|||
#version 330
|
||||
|
||||
in vec2 pass_textureCoords;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
uniform vec3 color;
|
||||
uniform sampler2D fontAtlas;
|
||||
|
||||
const float width = 0.5;
|
||||
const float edge = 0.1;
|
||||
|
||||
const float borderWidth = 0.0;
|
||||
const float borderEdge = 0.5;
|
||||
|
||||
const vec2 offset = vec2(0, 0.0);
|
||||
|
||||
const vec3 outlineColour = vec3(1.0,0.0,0.0);
|
||||
|
||||
void main(void){
|
||||
float distance = 1.0 - texture(fontAtlas, pass_textureCoords).a;
|
||||
float alpha = 1.0 - smoothstep(width, width + edge, distance);
|
||||
float distance2 = 1.0 - texture(fontAtlas, pass_textureCoords + offset).a;
|
||||
float outlineAlpha = 1.0 - smoothstep(borderWidth, borderWidth + borderEdge, distance2);
|
||||
float overallAlpha = alpha + (1.0 - alpha) * outlineAlpha;
|
||||
vec3 overallColor = mix(outlineColour, color, alpha / overallAlpha);
|
||||
out_color = vec4(overallColor, overallAlpha);
|
||||
}
|
13
assets/shaders/Font_VS.glsl
Executable file
|
@ -0,0 +1,13 @@
|
|||
#version 330
|
||||
|
||||
in vec2 position;
|
||||
in vec2 textureCoords;
|
||||
|
||||
out vec2 pass_textureCoords;
|
||||
|
||||
uniform vec2 translation;
|
||||
|
||||
void main(void){
|
||||
gl_Position = vec4(position + translation * vec2(2.0, -2.0), 0.0, 1.0);
|
||||
pass_textureCoords = textureCoords;
|
||||
}
|
11
assets/shaders/Gui_FS.glsl
Executable file
|
@ -0,0 +1,11 @@
|
|||
#version 140
|
||||
|
||||
in vec2 textureCoords;
|
||||
|
||||
out vec4 out_Color;
|
||||
|
||||
uniform sampler2D guiTexture;
|
||||
|
||||
void main(void){
|
||||
out_Color = texture(guiTexture,vec2(textureCoords.x, textureCoords.y));
|
||||
}
|
12
assets/shaders/Gui_VS.glsl
Executable file
|
@ -0,0 +1,12 @@
|
|||
#version 140
|
||||
|
||||
in vec2 position;
|
||||
|
||||
out vec2 textureCoords;
|
||||
|
||||
uniform mat4 transformationMatrix;
|
||||
|
||||
void main(void){
|
||||
gl_Position = transformationMatrix * vec4(position.x , position.y, 0.0, 1.0);
|
||||
textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
|
||||
}
|
11
assets/shaders/Quad_FS.glsl
Executable file
|
@ -0,0 +1,11 @@
|
|||
#version 140
|
||||
|
||||
in vec2 textureCoords;
|
||||
|
||||
out vec4 out_Color;
|
||||
|
||||
uniform vec4 color;
|
||||
|
||||
void main(void){
|
||||
out_Color = color;
|
||||
}
|
12
assets/shaders/Quad_VS.glsl
Executable file
|
@ -0,0 +1,12 @@
|
|||
#version 140
|
||||
|
||||
in vec2 position;
|
||||
|
||||
out vec2 textureCoords;
|
||||
|
||||
uniform mat4 transformationMatrix;
|
||||
|
||||
void main(void){
|
||||
gl_Position = transformationMatrix * vec4(position.x , position.y, 0.0, 1.0);
|
||||
textureCoords = vec2((position.x+1.0)/2.0, 1 - (position.y+1.0)/2.0);
|
||||
}
|
BIN
assets/sounds/calm1.ogg
Executable file
BIN
assets/sounds/calm2.ogg
Executable file
BIN
assets/sounds/calm3.ogg
Executable file
BIN
assets/sounds/hal1.ogg
Executable file
BIN
assets/sounds/hal2.ogg
Executable file
BIN
assets/sounds/hal3.ogg
Executable file
BIN
assets/sounds/hal4.ogg
Executable file
BIN
assets/sounds/nuance1.ogg
Executable file
BIN
assets/sounds/nuance2.ogg
Executable file
BIN
assets/sounds/piano1.ogg
Executable file
BIN
assets/sounds/piano2.ogg
Executable file
BIN
assets/sounds/piano3.ogg
Executable file
BIN
assets/textures/blocks/bricks.png
Executable file
After Width: | Height: | Size: 506 B |
BIN
assets/textures/blocks/cactus.png
Executable file
After Width: | Height: | Size: 466 B |
BIN
assets/textures/blocks/cactus_top.png
Executable file
After Width: | Height: | Size: 314 B |
BIN
assets/textures/blocks/chiseled_stone_bricks.png
Executable file
After Width: | Height: | Size: 423 B |
BIN
assets/textures/blocks/cobblestone.png
Executable file
After Width: | Height: | Size: 586 B |
BIN
assets/textures/blocks/cracked_stone_bricks.png
Executable file
After Width: | Height: | Size: 495 B |
BIN
assets/textures/blocks/dirt.png
Executable file
After Width: | Height: | Size: 371 B |
BIN
assets/textures/blocks/glass.png
Executable file
After Width: | Height: | Size: 236 B |
BIN
assets/textures/blocks/grass_side.png
Executable file
After Width: | Height: | Size: 385 B |
BIN
assets/textures/blocks/grass_top.png
Executable file
After Width: | Height: | Size: 242 B |
BIN
assets/textures/blocks/leaves.png
Executable file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/textures/blocks/mossy_cobblestone.png
Executable file
After Width: | Height: | Size: 677 B |
BIN
assets/textures/blocks/mossy_stone_bricks.png
Executable file
After Width: | Height: | Size: 585 B |
BIN
assets/textures/blocks/plank.png
Executable file
After Width: | Height: | Size: 247 B |
BIN
assets/textures/blocks/sand.png
Executable file
After Width: | Height: | Size: 891 B |
BIN
assets/textures/blocks/sandstone_bottom.png
Executable file
After Width: | Height: | Size: 258 B |
BIN
assets/textures/blocks/sandstone_side.png
Executable file
After Width: | Height: | Size: 262 B |
BIN
assets/textures/blocks/sandstone_top.png
Executable file
After Width: | Height: | Size: 237 B |
BIN
assets/textures/blocks/stone.png
Executable file
After Width: | Height: | Size: 533 B |
BIN
assets/textures/blocks/stone_bricks.png
Executable file
After Width: | Height: | Size: 425 B |
BIN
assets/textures/blocks/water.png
Executable file
After Width: | Height: | Size: 210 B |
BIN
assets/textures/blocks/wood_side.png
Executable file
After Width: | Height: | Size: 592 B |
BIN
assets/textures/blocks/wood_top.png
Executable file
After Width: | Height: | Size: 496 B |
BIN
assets/textures/blocks/wool.png
Executable file
After Width: | Height: | Size: 447 B |
BIN
assets/textures/font/yugothic.png
Executable file
After Width: | Height: | Size: 38 KiB |
BIN
assets/textures/gui/crosshair.png
Executable file
After Width: | Height: | Size: 280 B |
BIN
assets/textures/gui/heart_empty.png
Executable file
After Width: | Height: | Size: 316 B |
BIN
assets/textures/gui/heart_full.png
Executable file
After Width: | Height: | Size: 295 B |
BIN
assets/textures/gui/heart_half.png
Executable file
After Width: | Height: | Size: 314 B |
BIN
assets/textures/gui/icon.png
Executable file
After Width: | Height: | Size: 50 KiB |
128
pom.xml
Executable file
|
@ -0,0 +1,128 @@
|
|||
<project xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
<groupId>net.tylermurphy</groupId>
|
||||
<artifactId>Minecraft</artifactId>
|
||||
<version>1.0</version>
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-compiler-plugin</artifactId>
|
||||
<version>2.3.2</version>
|
||||
<configuration>
|
||||
<source>1.8</source>
|
||||
<target>1.8</target>
|
||||
</configuration>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-assembly-plugin</artifactId>
|
||||
<configuration>
|
||||
<archive>
|
||||
<manifest>
|
||||
<mainClass>net.tylermurphy.Minecraft.Main</mainClass>
|
||||
</manifest>
|
||||
</archive>
|
||||
<descriptorRefs>
|
||||
<descriptorRef>jar-with-dependencies</descriptorRef>
|
||||
</descriptorRefs>
|
||||
</configuration>
|
||||
<executions>
|
||||
<execution>
|
||||
<id>make-assembly</id> <!-- this is used for inheritance merges -->
|
||||
<phase>package</phase> <!-- bind to the packaging phase -->
|
||||
<goals>
|
||||
<goal>single</goal>
|
||||
</goals>
|
||||
</execution>
|
||||
</executions>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<repositories>
|
||||
<repository>
|
||||
<id>clojars.org</id>
|
||||
<url>http://clojars.org/repo</url>
|
||||
</repository>
|
||||
</repositories>
|
||||
<properties>
|
||||
<lwjgl.version>3.2.3</lwjgl.version>
|
||||
<lwjgl.natives>natives-linux</lwjgl.natives>
|
||||
</properties>
|
||||
<dependencyManagement>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-bom</artifactId>
|
||||
<version>${lwjgl.version}</version>
|
||||
<scope>import</scope>
|
||||
<type>pom</type>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
</dependencyManagement>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-assimp</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-glfw</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-openal</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-opengl</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-stb</artifactId>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-assimp</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-glfw</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-openal</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-opengl</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.lwjgl</groupId>
|
||||
<artifactId>lwjgl-stb</artifactId>
|
||||
<classifier>${lwjgl.natives}</classifier>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.json</groupId>
|
||||
<artifactId>json</artifactId>
|
||||
<version>20210307</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.joml</groupId>
|
||||
<artifactId>joml</artifactId>
|
||||
<version>1.10.2</version>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
</project>
|
82
src/main/java/net/tylermurphy/Minecraft/Audio/Sound.java
Executable file
|
@ -0,0 +1,82 @@
|
|||
package net.tylermurphy.Minecraft.Audio;
|
||||
|
||||
import org.lwjgl.openal.AL10;
|
||||
import org.lwjgl.system.*;
|
||||
|
||||
import net.tylermurphy.Minecraft.Util.Constants;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
import static org.lwjgl.openal.AL10.*;
|
||||
import static org.lwjgl.stb.STBVorbis.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.libc.LibCStdlib.*;
|
||||
|
||||
public class Sound {
|
||||
|
||||
int bufferId;
|
||||
int sourceId;
|
||||
|
||||
protected Sound(String fileName) {
|
||||
ShortBuffer rawAudioBuffer;
|
||||
|
||||
int channels;
|
||||
int sampleRate;
|
||||
|
||||
try (MemoryStack stack = stackPush()) {
|
||||
IntBuffer channelsBuffer = stack.mallocInt(1);
|
||||
IntBuffer sampleRateBuffer = stack.mallocInt(1);
|
||||
rawAudioBuffer = stb_vorbis_decode_filename(Constants.OGG_LOCATION + fileName +".ogg", channelsBuffer, sampleRateBuffer);
|
||||
channels = channelsBuffer.get(0);
|
||||
sampleRate = sampleRateBuffer.get(0);
|
||||
}
|
||||
|
||||
int format = -1;
|
||||
if (channels == 1) {
|
||||
format = AL_FORMAT_MONO16;
|
||||
} else if (channels == 2) {
|
||||
format = AL_FORMAT_STEREO16;
|
||||
}
|
||||
|
||||
bufferId = alGenBuffers();
|
||||
alBufferData(bufferId, format, rawAudioBuffer, sampleRate);
|
||||
free(rawAudioBuffer);
|
||||
sourceId = alGenSources();
|
||||
alSourcei(sourceId, AL_BUFFER, bufferId);
|
||||
}
|
||||
|
||||
public void play() {
|
||||
stop();
|
||||
alSourcePlay(sourceId);
|
||||
}
|
||||
|
||||
public boolean isPlaying() {
|
||||
return AL10.alGetSourcei(sourceId, AL10.AL_SOURCE_STATE) == AL10.AL_PLAYING;
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
alSourceStop(sourceId);
|
||||
}
|
||||
|
||||
public void pause() {
|
||||
alSourcePause(sourceId);
|
||||
}
|
||||
|
||||
public void resume() {
|
||||
alSourcePlay(sourceId);
|
||||
}
|
||||
|
||||
public void setPosition(int x,int y,int z) {
|
||||
AL10.alSource3f(sourceId, AL10.AL_POSITION, x, y, z);
|
||||
}
|
||||
|
||||
public void setLooping(boolean loop) {
|
||||
AL10.alSourcei(sourceId, AL10.AL_LOOPING, loop ? 1 : 0);
|
||||
}
|
||||
|
||||
protected void cleanUp() {
|
||||
alDeleteSources(sourceId);
|
||||
alDeleteBuffers(bufferId);
|
||||
}
|
||||
|
||||
}
|
45
src/main/java/net/tylermurphy/Minecraft/Audio/SoundManager.java
Executable file
|
@ -0,0 +1,45 @@
|
|||
package net.tylermurphy.Minecraft.Audio;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.openal.*;
|
||||
|
||||
public class SoundManager {
|
||||
|
||||
private static long device;
|
||||
private static long context;
|
||||
private static List<Sound> sounds;
|
||||
|
||||
public static void init() {
|
||||
String defaultDeviceName = ALC10.alcGetString(0, ALC10.ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
device = ALC10.alcOpenDevice(defaultDeviceName);
|
||||
int[] attributes = {0};
|
||||
context = ALC10.alcCreateContext(device, attributes);
|
||||
ALC10.alcMakeContextCurrent(context);
|
||||
ALCCapabilities alcCapabilities = ALC.createCapabilities(device);
|
||||
AL.createCapabilities(alcCapabilities);
|
||||
sounds = new ArrayList<>();
|
||||
AL11.alDistanceModel(AL11.AL_LINEAR_DISTANCE_CLAMPED);
|
||||
}
|
||||
|
||||
public static Sound loadSound(String fileName) {
|
||||
Sound sound = new Sound(fileName);
|
||||
sounds.add(sound);
|
||||
return sound;
|
||||
}
|
||||
|
||||
public static void cleanUp() {
|
||||
for(Sound sound : sounds) {
|
||||
sound.cleanUp();
|
||||
}
|
||||
ALC10.alcDestroyContext(context);
|
||||
ALC10.alcCloseDevice(device);
|
||||
}
|
||||
|
||||
public static void setListenerData(float x, float y, float z) {
|
||||
AL10.alListener3f(AL10.AL_POSITION, x, y, z);
|
||||
AL10.alListener3f(AL10.AL_VELOCITY, 0, 0, 0);
|
||||
}
|
||||
}
|
111
src/main/java/net/tylermurphy/Minecraft/Chunk/Chunk.java
Executable file
|
@ -0,0 +1,111 @@
|
|||
package net.tylermurphy.Minecraft.Chunk;
|
||||
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import net.tylermurphy.Minecraft.Gen.WorldGenerator;
|
||||
import net.tylermurphy.Minecraft.Scene.Objects.Renderable;
|
||||
import net.tylermurphy.Minecraft.Scene.World;
|
||||
|
||||
public class Chunk {
|
||||
|
||||
private static final ExecutorService threadpool = Executors.newCachedThreadPool();
|
||||
|
||||
public final int gridX;
|
||||
public final int gridZ;
|
||||
public final int chunk_seed;
|
||||
|
||||
public byte[][][] cubes;
|
||||
|
||||
private Renderable chunkRenderable, transparentRenderable;
|
||||
|
||||
private ChunkMesh chunkMesh, transparentChunkMesh;
|
||||
|
||||
private final boolean generate;
|
||||
private boolean initialized = false;
|
||||
private boolean updating = true;
|
||||
private boolean scheduled = false;
|
||||
private int pendingUpdates = 0;
|
||||
|
||||
public Chunk(int gridX, int gridZ, boolean generate) {
|
||||
this.gridX = gridX;
|
||||
this.gridZ = gridZ;
|
||||
this.generate = generate;
|
||||
this.chunk_seed = gridX * World.seed ^ gridZ;
|
||||
cubes = new byte[16][256][16];
|
||||
}
|
||||
|
||||
public boolean isSafe() {
|
||||
return initialized;
|
||||
}
|
||||
|
||||
public Renderable renderable() {
|
||||
return chunkRenderable;
|
||||
}
|
||||
|
||||
public void deleteRenderable(){
|
||||
this.chunkRenderable = null;
|
||||
}
|
||||
|
||||
public Renderable transparentRenderable(){
|
||||
return transparentRenderable;
|
||||
}
|
||||
|
||||
public void deleteTransparentRenderable(){
|
||||
this.transparentRenderable = null;
|
||||
}
|
||||
|
||||
public void scheduleFutureMeshUpdate(){
|
||||
this.scheduled = true;
|
||||
}
|
||||
|
||||
public boolean isScheduled(){
|
||||
return scheduled;
|
||||
}
|
||||
|
||||
public void updateMesh() {
|
||||
if(!initialized || updating){
|
||||
pendingUpdates++;
|
||||
return;
|
||||
}
|
||||
chunkMesh = new ChunkMesh();
|
||||
transparentChunkMesh = new ChunkMesh();
|
||||
updating = true;
|
||||
scheduled = false;
|
||||
pendingUpdates--;
|
||||
threadpool.submit(() -> {
|
||||
chunkMesh.update(this, false);
|
||||
transparentChunkMesh.update(this, true);
|
||||
});
|
||||
}
|
||||
|
||||
public boolean loadMesh() {
|
||||
if(!initialized || !updating) return false;
|
||||
if(chunkMesh.completed && transparentChunkMesh.completed) {
|
||||
if(chunkRenderable != null && chunkRenderable.getMesh() != null)
|
||||
chunkRenderable.getMesh().delete();
|
||||
chunkRenderable = chunkMesh.createChunkMesh();
|
||||
chunkMesh = null;
|
||||
if(transparentRenderable != null && transparentRenderable.getMesh() != null)
|
||||
transparentRenderable.getMesh().delete();
|
||||
transparentRenderable = transparentChunkMesh.createChunkMesh();
|
||||
transparentChunkMesh = null;
|
||||
updating = false;
|
||||
if(pendingUpdates > 0) updateMesh();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void initialize() {
|
||||
chunkMesh = new ChunkMesh();
|
||||
transparentChunkMesh = new ChunkMesh();
|
||||
threadpool.submit(() -> {
|
||||
if(generate) WorldGenerator.generate(this);
|
||||
chunkMesh.update(this, false);
|
||||
transparentChunkMesh.update(this, true);
|
||||
initialized = true;
|
||||
});
|
||||
}
|
||||
|
||||
}
|
214
src/main/java/net/tylermurphy/Minecraft/Chunk/ChunkMesh.java
Executable file
|
@ -0,0 +1,214 @@
|
|||
package net.tylermurphy.Minecraft.Chunk;
|
||||
|
||||
import static net.tylermurphy.Minecraft.Chunk.Cube.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.tylermurphy.Minecraft.Scene.Objects.Transform;
|
||||
import org.json.JSONArray;
|
||||
import org.json.JSONObject;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import net.tylermurphy.Minecraft.Render.Data.Mesh;
|
||||
import net.tylermurphy.Minecraft.Scene.World;
|
||||
import net.tylermurphy.Minecraft.Scene.Objects.Renderable;
|
||||
|
||||
public class ChunkMesh {
|
||||
|
||||
private List<Vertex> verticies;
|
||||
private List<Vertex> tranaparentVerticies;
|
||||
private List<Float> positionsList;
|
||||
private List<Float> normalsList;
|
||||
private List<Float> tcsList;
|
||||
private List<Float> lightingList;
|
||||
private List<Float> layerList;
|
||||
|
||||
public float[] positions, tcs, normals, lighting, layers;
|
||||
|
||||
private Chunk chunk;
|
||||
|
||||
private boolean transparent;
|
||||
|
||||
public boolean completed = false;
|
||||
|
||||
public void update(Chunk chunk, boolean transparent) {
|
||||
|
||||
this.chunk = chunk;
|
||||
this.transparent = transparent;
|
||||
this.completed = false;
|
||||
|
||||
verticies = new ArrayList<>();
|
||||
tranaparentVerticies = new ArrayList<>();
|
||||
positionsList = new ArrayList<>();
|
||||
normalsList = new ArrayList<>();
|
||||
tcsList = new ArrayList<>();
|
||||
lightingList = new ArrayList<>();
|
||||
layerList = new ArrayList<>();
|
||||
|
||||
buildMesh();
|
||||
populateLists();
|
||||
|
||||
this.completed = true;
|
||||
}
|
||||
|
||||
private void buildMesh() {
|
||||
for(int x=0;x<16;x++) {
|
||||
for(int y=0; y<256; y++) {
|
||||
for(int z=0; z<16; z++) {
|
||||
|
||||
if(chunk.cubes[x][y][z] == AIR) continue;
|
||||
|
||||
if(getBlock(chunk.cubes[x][y][z]).transparent != transparent) continue;
|
||||
|
||||
boolean px = true, nx = true, py = true, ny = true, pz = true, nz = true;
|
||||
|
||||
if(x<15) px = chunk.cubes[x + 1][y][z] != AIR && transparentCheck(x + 1, y, z, x, y, z);
|
||||
else px = getCube(chunk.gridX + 1, chunk.gridZ, 0, y, z) != AIR && transparentCheck(getCube(chunk.gridX + 1, chunk.gridZ, 0, y, z), x, y, z);
|
||||
if(x>0) nx = chunk.cubes[x - 1][y][z] != AIR && transparentCheck(x - 1, y, z, x, y, z);
|
||||
else nx = getCube(chunk.gridX - 1, chunk.gridZ, 15, y, z) != AIR && transparentCheck(getCube(chunk.gridX - 1, chunk.gridZ, 15, y, z), x, y, z);
|
||||
if(y<255) py = chunk.cubes[x][y + 1][z] != AIR && transparentCheck(x, y + 1, z, x, y, z);
|
||||
if(y>0) ny = chunk.cubes[x][y - 1][z] != AIR && transparentCheck(x, y - 1, z, x, y, z);
|
||||
if(z<15) pz = chunk.cubes[x][y][z + 1] != AIR && transparentCheck(x, y, z + 1, x, y, z);
|
||||
else pz = getCube(chunk.gridX, chunk.gridZ + 1, x, y, 0) != AIR && transparentCheck(getCube(chunk.gridX, chunk.gridZ + 1, x, y, 0), x, y, z);
|
||||
if(z>0) nz = chunk.cubes[x][y][z - 1] != AIR && transparentCheck(x, y, z - 1, x, y, z);
|
||||
else nz = getCube(chunk.gridX, chunk.gridZ - 1, x, y, 15) != AIR && transparentCheck(getCube(chunk.gridX, chunk.gridZ - 1, x, y, 15), x, y, z);
|
||||
|
||||
JSONObject positions = getBlock(chunk.cubes[x][y][z]).positions;
|
||||
if(chunk.cubes[x][y][z]==17 && ( y==255 || chunk.cubes[x][y+1][z] != 17 )) {
|
||||
|
||||
if(y<255) {
|
||||
byte xp,xn,zp,zn;
|
||||
|
||||
if(x<15) xp = chunk.cubes[x+1][y+1][z];
|
||||
else xp = getCube(chunk.gridX+1,chunk.gridZ,0,y+1,z);
|
||||
if(x<0) xn = chunk.cubes[x-1][y+1][z];
|
||||
else xn = getCube(chunk.gridX-1,chunk.gridZ,15,y+1,z);
|
||||
if(z<15) zp = chunk.cubes[x][y+1][z+1];
|
||||
else zp = getCube(chunk.gridX,chunk.gridZ+1,x,y+1,0);
|
||||
if(z<0) zn = chunk.cubes[x][y+1][z-1];
|
||||
else zn = getCube(chunk.gridX,chunk.gridZ-1,x,y+1,15);
|
||||
|
||||
if(xp != 17 && xn != 17 && zp != 17 && zn != 17) {
|
||||
positions = models.get("water");
|
||||
py = false;
|
||||
}
|
||||
} else {
|
||||
positions = models.get("water");
|
||||
py = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(getBlock(chunk.cubes[x][y][z]).transparent && chunk.cubes[x][y][z] != 17 && (y == 0 || chunk.cubes[x][y-1][z] == 17)) {
|
||||
ny = false;
|
||||
}
|
||||
|
||||
JSONArray PX_POS = positions.getJSONArray("PX_POS");
|
||||
JSONArray NX_POS = positions.getJSONArray("NX_POS");
|
||||
JSONArray PY_POS = positions.getJSONArray("PY_POS");
|
||||
JSONArray NY_POS = positions.getJSONArray("NY_POS");
|
||||
JSONArray PZ_POS = positions.getJSONArray("PZ_POS");
|
||||
JSONArray NZ_POS = positions.getJSONArray("NZ_POS");
|
||||
|
||||
if(!px) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) PX_POS.getJSONArray(i).getDouble(0) + x, (float) PX_POS.getJSONArray(i).getDouble(1) + y, (float) PX_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_px, .9f)); } }
|
||||
if(!nx) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) NX_POS.getJSONArray(i).getDouble(0) + x, (float) NX_POS.getJSONArray(i).getDouble(1) + y, (float) NX_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_nx, .9f)); } }
|
||||
if(!py) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) PY_POS.getJSONArray(i).getDouble(0) + x, (float) PY_POS.getJSONArray(i).getDouble(1) + y, (float) PY_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_py, 1f)); } }
|
||||
if(!ny) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) NY_POS.getJSONArray(i).getDouble(0) + x, (float) NY_POS.getJSONArray(i).getDouble(1) + y, (float) NY_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_ny, 1f)); } }
|
||||
if(!pz) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) PZ_POS.getJSONArray(i).getDouble(0) + x, (float) PZ_POS.getJSONArray(i).getDouble(1) + y, (float) PZ_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_pz, .8f)); } }
|
||||
if(!nz) { for(int i=0;i<6;i++) { verticies.add(new Vertex(new Vector3f((float) NZ_POS.getJSONArray(i).getDouble(0) + x, (float) NZ_POS.getJSONArray(i).getDouble(1) + y, (float) NZ_POS.getJSONArray(i).getDouble(2) + z), TEXTURE_CORDS[i], NORMALS[i], getBlock(chunk.cubes[x][y][z]).tex_nz, .8f)); } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private byte getCube(int gx, int gz, int x, int y, int z) {
|
||||
Chunk c = World.getChunk(gx,gz);
|
||||
if(c == null) return 0;
|
||||
return c.cubes[x][y][z];
|
||||
}
|
||||
|
||||
private boolean transparentCheck(int x1,int y1,int z1,int x2,int y2,int z2) {
|
||||
return transparentCheck(chunk.cubes[x1][y1][z1], x2, y2, z2);
|
||||
}
|
||||
|
||||
private boolean transparentCheck(byte block,int x2,int y2,int z2) {
|
||||
if(getBlock(block).alwaysRenderNeighbors || getBlock(chunk.cubes[x2][y2][z2]).alwaysRenderNeighbors)
|
||||
return false;
|
||||
else if(!getBlock(block).transparent && !getBlock(chunk.cubes[x2][y2][z2]).transparent && block == chunk.cubes[x2][y2][z2])
|
||||
return true;
|
||||
else return getBlock(block).transparent == getBlock(chunk.cubes[x2][y2][z2]).transparent || !getBlock(block).transparent;
|
||||
}
|
||||
|
||||
static class Vertex{
|
||||
Vector3f positions;
|
||||
Vector2f uvs;
|
||||
Vector3f normals;
|
||||
float light;
|
||||
float layer;
|
||||
Vertex(Vector3f positions, Vector2f uvs, Vector3f normals, float layer, float light){
|
||||
this.positions = positions;
|
||||
this.uvs = uvs;
|
||||
this.normals = normals;
|
||||
this.layer = layer;
|
||||
this.light = light;
|
||||
}
|
||||
}
|
||||
|
||||
private void populateLists() {
|
||||
for(Vertex vertex : verticies) {
|
||||
positionsList.add(vertex.positions.x);
|
||||
positionsList.add(vertex.positions.y);
|
||||
positionsList.add(vertex.positions.z);
|
||||
tcsList.add(vertex.uvs.x);
|
||||
tcsList.add(vertex.uvs.y);
|
||||
normalsList.add(vertex.normals.x);
|
||||
normalsList.add(vertex.normals.y);
|
||||
normalsList.add(vertex.normals.z);
|
||||
lightingList.add(vertex.light);
|
||||
layerList.add(vertex.layer);
|
||||
}
|
||||
|
||||
positions = new float[positionsList.size()];
|
||||
tcs = new float[tcsList.size()];
|
||||
normals = new float[normalsList.size()];
|
||||
lighting = new float[lightingList.size()];
|
||||
layers = new float[layerList.size()];
|
||||
|
||||
for(int i=0;i<positions.length;i++) positions[i] = positionsList.get(i);
|
||||
for(int i=0;i<normals.length;i++) normals[i] = normalsList.get(i);
|
||||
for(int i=0;i<tcs.length;i++) tcs[i] = tcsList.get(i);
|
||||
for(int i=0;i<lighting.length;i++) lighting[i] = lightingList.get(i);
|
||||
for(int i=0;i<layers.length;i++) layers[i] = layerList.get(i);
|
||||
|
||||
verticies.clear();
|
||||
tranaparentVerticies.clear();
|
||||
positionsList.clear();
|
||||
normalsList.clear();
|
||||
tcsList.clear();
|
||||
lightingList.clear();
|
||||
layerList.clear();
|
||||
}
|
||||
|
||||
public Renderable createChunkMesh() {
|
||||
Mesh mesh = new Mesh(positions.length)
|
||||
.store(positions, 3)
|
||||
.store(tcs, 2)
|
||||
.store(lighting, 1)
|
||||
.store(layers, 1)
|
||||
.finish();
|
||||
Transform transform = new Transform().setPosition(new Vector3f(chunk.gridX*16,9,chunk.gridZ*16));
|
||||
Renderable renderable = new Renderable(mesh, transform, TEXTURE);
|
||||
this.positions = null;
|
||||
this.tcs = null;
|
||||
this.normals = null;
|
||||
this.lighting = null;
|
||||
this.layers = null;
|
||||
this.chunk = null;
|
||||
this.completed = false;
|
||||
return renderable;
|
||||
|
||||
}
|
||||
|
||||
}
|
156
src/main/java/net/tylermurphy/Minecraft/Chunk/Cube.java
Executable file
|
@ -0,0 +1,156 @@
|
|||
package net.tylermurphy.Minecraft.Chunk;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.HashMap;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import net.tylermurphy.Minecraft.Render.Data.Texture;
|
||||
import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
|
||||
import org.json.JSONObject;
|
||||
|
||||
public class Cube{
|
||||
|
||||
public static final byte NULL = -2;
|
||||
public static final byte AIR = -1;
|
||||
public static int TEXTURE;
|
||||
|
||||
public int tex_px, tex_nx, tex_py, tex_ny, tex_pz, tex_nz;
|
||||
public boolean transparent;
|
||||
public boolean alwaysRenderNeighbors;
|
||||
public boolean placeable;
|
||||
public String name;
|
||||
public long tick_update_delay;
|
||||
public JSONObject positions;
|
||||
|
||||
public static HashMap<String,JSONObject> models = new HashMap<>();
|
||||
|
||||
public static HashMap<Integer, Texture> textures = new HashMap<>();
|
||||
public static HashMap<String, Integer> texturePairings = new HashMap<>();
|
||||
|
||||
public static HashMap<Integer,Cube> blocks = new HashMap<>();
|
||||
public static HashMap<String,Integer> blockPairings = new HashMap<>();
|
||||
|
||||
public static Cube getBlock(byte b){
|
||||
return blocks.get((int) b);
|
||||
}
|
||||
|
||||
public static Cube getBlock(String s){
|
||||
return blocks.get(blockPairings.get(s));
|
||||
}
|
||||
|
||||
private static JSONObject loadJsonFile(File file){
|
||||
StringBuilder contentBuilder = new StringBuilder();
|
||||
try (Stream<String> stream = Files.lines( Paths.get(file.getPath()), StandardCharsets.UTF_8)){
|
||||
stream.forEach(s -> contentBuilder.append(s).append("\n"));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return new JSONObject(contentBuilder.toString());
|
||||
}
|
||||
|
||||
private static void loadModels(){
|
||||
models = new HashMap<>();
|
||||
File dir = new File("assets/models");
|
||||
File[] directoryListing = dir.listFiles();
|
||||
assert directoryListing != null;
|
||||
for(File file : directoryListing){
|
||||
JSONObject json = loadJsonFile(file);
|
||||
models.put(file.getName().replaceFirst("[.][^.]+$", ""), json);
|
||||
}
|
||||
}
|
||||
|
||||
private static void loadTextures(){
|
||||
textures = new HashMap<>();
|
||||
texturePairings = new HashMap<>();
|
||||
File dir = new File("assets/textures/blocks");
|
||||
File[] directoryListing = dir.listFiles();
|
||||
int i = 0;
|
||||
assert directoryListing != null;
|
||||
for(File file : directoryListing){
|
||||
String name = file.getName().replaceFirst("[.][^.]+$", "");
|
||||
textures.put(i, Texture.loadRawTextureData("blocks/"+name));
|
||||
texturePairings.put(name, i);
|
||||
i++;
|
||||
}
|
||||
TEXTURE = Texture.loadTexture2DArray(textures);
|
||||
}
|
||||
|
||||
private static void loadBlocks(){
|
||||
blocks = new HashMap<>();
|
||||
blockPairings = new HashMap<>();
|
||||
File file = new File("assets/blocks/blocks.json");
|
||||
JSONObject json = loadJsonFile(file);
|
||||
for(String key : json.keySet()){
|
||||
String name = json.getString(key);
|
||||
int id = Integer.parseInt(key);
|
||||
blockPairings.put(name, id);
|
||||
File block_file = new File("assets/blocks/" + name + ".json");
|
||||
JSONObject block = loadJsonFile(block_file);
|
||||
blocks.put(id, createCube(name, block));
|
||||
}
|
||||
}
|
||||
|
||||
private static Cube createCube(String name, JSONObject json){
|
||||
Cube cube = new Cube();
|
||||
cube.positions = models.get(json.getString("model"));
|
||||
cube.transparent = json.getBoolean("transparent");
|
||||
cube.alwaysRenderNeighbors = json.getBoolean("renderNeighbors");
|
||||
cube.placeable = json.getBoolean("placeable");
|
||||
cube.name = name;
|
||||
cube.tick_update_delay = 20;
|
||||
JSONObject textureList = json.getJSONObject("textures");
|
||||
if(json.getString("texture").equals("all")){
|
||||
cube.tex_px = texturePairings.get(textureList.getString("face"));
|
||||
cube.tex_nx = texturePairings.get(textureList.getString("face"));
|
||||
cube.tex_py = texturePairings.get(textureList.getString("face"));
|
||||
cube.tex_ny = texturePairings.get(textureList.getString("face"));
|
||||
cube.tex_pz = texturePairings.get(textureList.getString("face"));
|
||||
cube.tex_nz = texturePairings.get(textureList.getString("face"));
|
||||
} else if(json.getString("texture").equals("side")){
|
||||
cube.tex_px = texturePairings.get(textureList.getString("side"));
|
||||
cube.tex_nx = texturePairings.get(textureList.getString("side"));
|
||||
cube.tex_py = texturePairings.get(textureList.getString("top"));
|
||||
cube.tex_ny = texturePairings.get(textureList.getString("bottom"));
|
||||
cube.tex_pz = texturePairings.get(textureList.getString("side"));
|
||||
cube.tex_nz = texturePairings.get(textureList.getString("side"));
|
||||
}
|
||||
return cube;
|
||||
}
|
||||
|
||||
public static void init() {
|
||||
|
||||
loadModels();
|
||||
loadTextures();
|
||||
loadBlocks();
|
||||
|
||||
}
|
||||
|
||||
public static Vector3f[] NORMALS = {
|
||||
|
||||
new Vector3f(0.f, 0.f, 0.f),
|
||||
new Vector3f(0.f, 0.f, 0.f),
|
||||
new Vector3f(0.f, 0.f, 0.f),
|
||||
new Vector3f(0.f, 0.f, 0.f),
|
||||
new Vector3f(0.f, 0.f, 0.f),
|
||||
new Vector3f(0.f, 0.f, 0.f)
|
||||
|
||||
};
|
||||
|
||||
public static Vector2f[] TEXTURE_CORDS = {
|
||||
|
||||
new Vector2f(0.f, 0.f),
|
||||
new Vector2f(0.f, 1.f),
|
||||
new Vector2f(1.f, 1.f),
|
||||
new Vector2f(1.f, 1.f),
|
||||
new Vector2f(1.f, 0.f),
|
||||
new Vector2f(0.f, 0.f)
|
||||
|
||||
};
|
||||
|
||||
}
|