12 lines
193 B
Text
12 lines
193 B
Text
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#version 140
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in vec2 textureCoords;
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out vec4 out_Color;
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uniform sampler2D guiTexture;
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void main(void){
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out_Color = texture(guiTexture,vec2(textureCoords.x, textureCoords.y));
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}
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