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#include "bindings.h"
#include <stdint.h>
#include <stddef.h>
#define PREFERRED_VY 4096
#define PREFERRED_B 32
uint16_t fb_res_x = 0;
uint16_t fb_res_y = 0;
uint16_t fb_res_b = 0;
uint8_t *fb_buffer = NULL;
int fb_init(uint16_t res_x, uint16_t res_y) {
outw(0x1CE, 0x00);
uint16_t i = inw(0x1CF);
if (i < 0xB0C0 || i > 0xB0C6) {
return -1;
}
outw(0x1CF, 0xB0C4);
i = inw(0x1CF);
/* Disable VBE */
outw(0x1CE, 0x04);
outw(0x1CF, 0x00);
/* Set X resolution to 1024 */
outw(0x1CE, 0x01);
outw(0x1CF, res_x);
/* Set Y resolution to 768 */
outw(0x1CE, 0x02);
outw(0x1CF, res_y);
/* Set bpp to 32 */
outw(0x1CE, 0x03);
outw(0x1CF, PREFERRED_B);
/* Set Virtual Height to stuff */
outw(0x1CE, 0x07);
outw(0x1CF, PREFERRED_VY);
/* Re-enable VBE */
outw(0x1CE, 0x04);
outw(0x1CF, 0x41);
uint32_t * text_vid_mem = (uint32_t *)0xA0000;
text_vid_mem[0] = 0xA5ADFACE;
for (uintptr_t fb_offset = 0xE0000000; fb_offset < 0xFF000000; fb_offset += 0x01000000) {
/* Enable the higher memory */
for (uintptr_t i = fb_offset; i < fb_offset; i += 0x1000) {
// todo ident map fb
}
/* Go find it */
for (uintptr_t x = fb_offset; x < fb_offset + 0xFF0000; x += 0x1000) {
if (((uintptr_t *)x)[0] == 0xA5ADFACE) {
fb_buffer = (uint8_t *) x;
goto mem_found;
}
}
}
mem_found:
fb_res_x = res_x;
fb_res_y = res_y;
fb_res_b = PREFERRED_B;
return 0;
}
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