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/*
* FORKMAN: a platformer game with IPC
*
* This executable will fork. One process is responsible for writing to the
* screen and getting user input, the other is responsible for game logic.
*
*/
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
#include <unistd.h>
#include "../kernel/include/comus/keycodes.h"
#define DBG
#define GAME_WIDTH 480
#define GAME_HEIGHT 360
#define SHARED_PAGES 10
#define PAGE_SIZE 4096
#define TILE_WIDTH 16
#define TILE_HEIGHT 16
#define GAME_WIDTH_TILES (GAME_WIDTH / TILE_WIDTH)
#define GAME_HEIGHT_TILES (GAME_HEIGHT / TILE_HEIGHT)
#define PLAYER_WIDTH 10
#define PLAYER_HEIGHT 10
typedef struct {
double x;
double y;
} vec;
typedef struct {
uint32_t *mapped_memory;
int width;
int height;
int bpp;
int scale;
size_t size;
} framebuffer;
enum tile_type {
TILE_AIR,
TILE_SOLID,
TILE_GRATE,
};
typedef struct {
enum tile_type type;
} tile;
typedef struct {
volatile size_t frame;
volatile size_t dummy_counter;
volatile int lock;
volatile uint8_t client_barrier;
volatile uint8_t server_barrier;
volatile uint8_t key_status[255];
volatile vec player_pos;
volatile vec player_vel;
volatile tile tiles[GAME_HEIGHT_TILES * GAME_WIDTH_TILES];
volatile uint8_t mem[PAGE_SIZE * (SHARED_PAGES - 1)];
} sharedmem;
static int display_server_entry(sharedmem *);
static int client_entry(sharedmem *);
static void barrier_wait(sharedmem *, int isclient);
static volatile tile *tile_at(sharedmem *, size_t x, size_t y);
static long abs(long);
int main(void)
{
// static_assert where are you :(
if (SHARED_PAGES * 4096 < sizeof(sharedmem)) {
fprintf(stderr, "bad memory configuration");
return 1;
}
int child = fork();
if (child < 0) {
fprintf(stderr, "fork failed!\n");
return 1;
}
if (child) {
sharedmem *shared = allocshared(SHARED_PAGES, child);
if (!shared) {
fprintf(stderr, "memory share failure\n");
return 1;
}
return display_server_entry(shared);
} else {
sharedmem *shared;
while (!(shared = popsharedmem()))
sleep(1);
return client_entry(shared);
}
}
static void set_pixel(framebuffer *fb, size_t x, size_t y,
int state) // state is 0 or 1
{
const size_t idx = x + y * fb->width;
#ifdef DBG
if (idx > fb->size) {
printf("overflow?\n");
exit(0);
}
#endif
fb->mapped_memory[idx] = state * (uint32_t)-1;
}
static void draw_filled(framebuffer *fb, const size_t x, const size_t y,
int state)
{
for (size_t rx = x * TILE_WIDTH; rx < (x + 1) * TILE_WIDTH; ++rx) {
for (size_t ry = y * TILE_HEIGHT; ry < (y + 1) * TILE_HEIGHT; ++ry) {
set_pixel(fb, rx, ry, state);
}
}
}
static void draw_grate(framebuffer *fb, const size_t x, const size_t y)
{
for (size_t rx = x * TILE_WIDTH; rx < (x + 1) * TILE_WIDTH; ++rx) {
for (size_t ry = y * TILE_HEIGHT; ry < (y + 1) * TILE_HEIGHT; ++ry) {
int state;
if (x == y) {
state = 1;
} else {
state = 0;
}
set_pixel(fb, rx, ry, state);
}
}
}
static void draw_tiles(sharedmem *shared, framebuffer *fb)
{
for (size_t x = 0; x < GAME_WIDTH_TILES; ++x) {
for (size_t y = 0; y < GAME_HEIGHT_TILES; ++y) {
volatile tile *tile = tile_at(shared, x, y);
switch (tile->type) {
case TILE_AIR:
draw_filled(fb, x, y, 0);
break;
case TILE_SOLID:
draw_filled(fb, x, y, 1);
break;
case TILE_GRATE:
draw_grate(fb, x, y);
break;
}
}
}
}
static void draw_player(framebuffer *fb, vec pos)
{
for (size_t x = pos.x; x < ((size_t)pos.x + PLAYER_WIDTH); ++x) {
for (size_t y = pos.y; y < ((size_t)pos.y + PLAYER_WIDTH); ++y) {
set_pixel(fb, x, y, 1);
}
}
}
static void init_level(sharedmem *shared)
{
for (size_t i = 0; i < GAME_WIDTH_TILES; ++i) {
tile_at(shared, i, 10)->type = TILE_GRATE;
}
shared->player_pos = (vec){ .x = 5 * TILE_WIDTH, .y = 5 * TILE_HEIGHT };
}
static long abs(long i)
{
if (i < 0)
return i * -1;
return i;
}
static size_t get_total_time(size_t tick_start) // arbitrary units
{
// 60 is arbitrary pretend fps
return ((ticks() - tick_start) / (1000 / 60));
}
static int display_server_entry(sharedmem *shared)
{
framebuffer fb;
if (drm((void **)&fb.mapped_memory, &fb.width, &fb.height, &fb.bpp)) {
fprintf(stderr, "Unable to map framebuffer, display server failing\n");
return 1;
}
fb.size = (fb.width * fb.height * fb.bpp) / 8;
size_t last_frame = 1;
barrier_wait(shared, 0);
while (1) {
if (shared->frame == last_frame)
continue;
struct keycode keycode;
if (keypoll(&keycode)) {
if (keycode.flags & KC_FLAG_KEY_DOWN) {
shared->key_status[(uint8_t)keycode.key] = 1;
}
if (keycode.flags & KC_FLAG_KEY_UP) {
shared->key_status[(uint8_t)keycode.key] = 0;
}
}
draw_tiles(shared, &fb);
draw_player(&fb, shared->player_pos);
last_frame += 1;
shared->frame = last_frame;
}
return 0;
}
static int client_entry(sharedmem *shared)
{
init_level(shared);
size_t last_frame = shared->frame;
size_t start_ticks = ticks();
double last_time = get_total_time(start_ticks);
barrier_wait(shared, 1);
do {
if (last_frame == shared->frame)
continue;
double time = get_total_time(start_ticks);
double delta_time = time - last_time;
shared->player_vel.y -= 9.8 * delta_time;
// framerate dependent...
const vec drag = {
.x = shared->player_vel.x * 0.1,
.y = shared->player_vel.y * 0.1,
};
shared->player_vel.x -= drag.x;
shared->player_vel.y -= drag.y;
for (size_t i = 0; i < shared->player_vel.x; ++i) {
size_t x = shared->player_pos.x + 1;
size_t y = shared->player_pos.y + 1;
if (tile_at(shared, x, y)->type != TILE_AIR) {
break;
}
shared->player_pos.x += 1;
shared->player_pos.y += 1;
}
if (shared->key_status[KEY_SPACE]) {
shared->player_vel.y = 10;
} else if (shared->key_status[KEY_B]) {
shared->player_vel.y = -10;
}
last_frame += 1;
shared->frame = last_frame;
} while (1);
return 0;
}
static volatile tile *tile_at(sharedmem *shared, size_t x, size_t y)
{
const size_t idx = x + (y * GAME_WIDTH_TILES);
#ifdef DBG
if (idx > GAME_WIDTH_TILES * GAME_HEIGHT_TILES) {
printf("out of bounds");
exit(0);
}
#endif
return shared->tiles + idx;
}
static void barrier_wait(sharedmem *shared, int isclient)
{
if (isclient) {
if (shared->server_barrier) {
shared->server_barrier = 0;
} else {
shared->client_barrier = 1;
while (shared->client_barrier)
;
}
} else {
if (shared->client_barrier) {
shared->client_barrier = 0;
} else {
shared->server_barrier = 1;
while (shared->server_barrier)
;
}
}
}
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