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#include <comus/drivers/pit.h>
#include <comus/procs.h>
#include <comus/error.h>
#include <comus/cpu.h>
#include <comus/memory.h>
#define PCB_QUEUE_EMPTY(q) ((q)->head == NULL)
struct pcb_queue_s {
struct pcb *head;
struct pcb *tail;
enum pcb_queue_order order;
};
// collection of queues
static struct pcb_queue_s pcb_freelist_queue;
static struct pcb_queue_s ready_queue;
static struct pcb_queue_s waiting_queue;
static struct pcb_queue_s sleeping_queue;
static struct pcb_queue_s zombie_queue;
// public facing queue handels
pcb_queue_t pcb_freelist;
pcb_queue_t ready;
pcb_queue_t waiting;
pcb_queue_t sleeping;
pcb_queue_t zombie;
/// pointer to the currently-running process
struct pcb *current_pcb = NULL;
/// pointer to the pcb for the 'init' process
struct pcb *init_pcb = NULL;
/// the process table
struct pcb ptable[N_PROCS];
/// next avaliable pid
pid_t next_pid = 1;
static struct pcb *find_prev_wakeup(pcb_queue_t queue, struct pcb *pcb)
{
assert(queue != NULL, "find_prev_wakeup: queue is null");
assert(pcb != NULL, "find_prev_wakeup: pcb is null");
struct pcb *prev = NULL;
struct pcb *curr = queue->head;
while (curr != NULL && curr->wakeup <= pcb->wakeup) {
prev = curr;
curr = curr->next;
}
return prev;
}
static struct pcb *find_prev_priority(pcb_queue_t queue, struct pcb *pcb)
{
assert(queue != NULL, "find_prev_priority: queue is null");
assert(pcb != NULL, "find_prev_priority: pcb is null");
struct pcb *prev = NULL;
struct pcb *curr = queue->head;
while (curr != NULL && curr->priority <= pcb->priority) {
prev = curr;
curr = curr->next;
}
return prev;
}
static struct pcb *find_prev_pid(pcb_queue_t queue, struct pcb *pcb)
{
assert(queue != NULL, "find_prev_pid: queue is null");
assert(pcb != NULL, "find_prev_pid: pcb is null");
struct pcb *prev = NULL;
struct pcb *curr = queue->head;
while (curr != NULL && curr->pid <= pcb->pid) {
prev = curr;
curr = curr->next;
}
return prev;
}
// a macro to simplify queue setup
#define QINIT(q, s) \
q = &q##_queue; \
if (pcb_queue_reset(q, s) != SUCCESS) { \
panic("pcb_init can't reset " #q); \
}
void pcb_init(void)
{
// there is no current process
current_pcb = NULL;
// set up the external links to the queues
QINIT(pcb_freelist, O_PCB_FIFO);
QINIT(ready, O_PCB_PRIO);
QINIT(waiting, O_PCB_PID);
QINIT(sleeping, O_PCB_WAKEUP);
QINIT(zombie, O_PCB_PID);
// setup pcb linked list (free list)
// this can be done by calling pcb_free :)
struct pcb *ptr = ptable;
for (int i = 0; i < N_PROCS; ++i) {
pcb_free(ptr);
++ptr;
}
}
int pcb_alloc(struct pcb **pcb)
{
assert(pcb != NULL, "pcb_alloc: allocating a non free pcb pointer");
// remove the first PCB from the free list
struct pcb *tmp;
if (pcb_queue_pop(pcb_freelist, &tmp) != SUCCESS)
return E_NO_PCBS;
tmp->pid = next_pid++;
*pcb = tmp;
return SUCCESS;
}
void pcb_free(struct pcb *pcb)
{
if (pcb != NULL) {
// mark the PCB as available
pcb->state = PROC_STATE_UNUSED;
// add it to the free list
int status = pcb_queue_insert(pcb_freelist, pcb);
// if that failed, we're in trouble
if (status != SUCCESS) {
panic("pcb_free(%16p) status %d", (void *)pcb, status);
}
}
}
void pcb_zombify(struct pcb *victim)
{
if (victim == NULL)
return;
assert(victim->pid != 1,
"pcb_zombify: attemped to zombie the init process");
assert(victim->parent != NULL, "pcb_zombify: process missing a parent");
struct pcb *parent = victim->parent;
struct pcb *zchild = NULL;
struct pcb *curr = ptable;
// find all children of victim and reparent
for (int i = 0; i < N_PROCS; ++i, ++curr) {
// is this a valid entry?
if (curr->state == PROC_STATE_UNUSED)
continue;
// is this not our child?
if (curr->parent != victim)
continue;
// reparent to init
curr->parent = init_pcb;
// if this child is a zombie
if (curr->state == PROC_STATE_ZOMBIE) {
// if it's already a zombie, remember it, so we
// can pass it on to 'init'; also, if there are
// two or more zombie children, it doesn't matter
// which one we pick here, as the others will be
// collected when 'init' loops
zchild = curr;
}
}
// schedule init if zombie child found
if (zchild != NULL && init_pcb->state == PROC_STATE_WAITING) {
pid_t pid;
int *status;
assert(pcb_queue_remove(zombie, zchild) == SUCCESS,
"pcb_zombify: cannot remove zombie process from queue");
assert(pcb_queue_remove(waiting, init_pcb) == SUCCESS,
"pcb_zombify: cannot remove waiting process from queue");
pid = (pid_t)PCB_ARG1(init_pcb);
status = (int *)PCB_ARG2(init_pcb);
// set exited pid and exist status in init's waitpid call
if (pid == 0 || pid == zchild->pid) {
PCB_RET(init_pcb) = zchild->pid;
if (status != NULL) {
mem_ctx_switch(init_pcb->memctx);
*status = zchild->exit_status;
mem_ctx_switch(kernel_mem_ctx);
}
schedule(init_pcb);
}
pcb_cleanup(zchild);
}
// if the parent is waiting, wake it up and clean the victim,
// otherwise the victim will become a zombie
if (parent->state == PROC_STATE_WAITING) {
pid_t pid;
int *status;
pid = (pid_t)PCB_ARG1(parent);
status = (int *)PCB_ARG2(parent);
if (pid == 0 || pid == victim->pid) {
PCB_RET(parent) = zchild->pid;
if (status != NULL) {
mem_ctx_switch(parent->memctx);
*status = victim->exit_status;
mem_ctx_switch(kernel_mem_ctx);
}
schedule(parent);
pcb_cleanup(victim);
return;
}
}
victim->state = PROC_STATE_ZOMBIE;
assert(pcb_queue_insert(zombie, victim) == SUCCESS,
"cannot insert victim process into zombie queue");
}
void pcb_cleanup(struct pcb *pcb)
{
if (pcb == NULL)
return;
if (pcb->memctx)
mem_ctx_free(pcb->memctx);
pcb_free(pcb);
}
struct pcb *pcb_find_pid(pid_t pid)
{
if (pid < 1)
return NULL;
struct pcb *p = ptable;
for (int i = 0; i < N_PROCS; ++i, ++p) {
if (p->pid == pid && p->state != PROC_STATE_UNUSED) {
return p;
}
}
return NULL;
}
struct pcb *pcb_find_ppid(pid_t pid)
{
if (pid < 1)
return NULL;
struct pcb *p = ptable;
for (int i = 0; i < N_PROCS; ++i, ++p) {
assert(p->parent != NULL,
"pcb_find_ppid: process does not have a parent");
if (p->parent->pid == pid && p->parent->state != PROC_STATE_UNUSED) {
return p;
}
}
return NULL;
}
int pcb_queue_reset(pcb_queue_t queue, enum pcb_queue_order style)
{
assert(queue != NULL, "pcb_queue_reset: queue is null");
if (style < 0 || style >= N_PCB_ORDERINGS)
return E_BAD_PARAM;
queue->head = queue->tail = NULL;
queue->order = style;
return SUCCESS;
}
bool pcb_queue_empty(pcb_queue_t queue)
{
assert(queue != NULL, "pcb_queue_empty: queue is empty");
return PCB_QUEUE_EMPTY(queue);
}
size_t pcb_queue_length(const pcb_queue_t queue)
{
assert(queue != NULL, "pcb_queue_length: queue is null");
struct pcb *tmp = queue->head;
size_t num = 0;
while (tmp != NULL) {
++num;
tmp = tmp->next;
}
return num;
}
int pcb_queue_insert(pcb_queue_t queue, struct pcb *pcb)
{
assert(queue != NULL, "pcb_queue_insert: queue is null");
assert(pcb != NULL, "pcb_queue_insert: pcb is null");
if (pcb->next != NULL)
return E_BAD_PARAM;
if (queue->head == NULL) {
queue->head = queue->tail = pcb;
return SUCCESS;
}
assert(queue->tail != NULL, "pcb_queue_insert: queue tail is null");
struct pcb *prev = NULL;
switch (queue->order) {
case O_PCB_FIFO:
prev = queue->tail;
break;
case O_PCB_PRIO:
prev = find_prev_priority(queue, pcb);
break;
case O_PCB_PID:
prev = find_prev_pid(queue, pcb);
break;
case O_PCB_WAKEUP:
prev = find_prev_wakeup(queue, pcb);
break;
default:
return E_BAD_PARAM;
}
// found the predecessor node, time to do the insertion
if (prev == NULL) {
// there is no predecessor, so we're
// inserting at the front of the queue
pcb->next = queue->head;
if (queue->head == NULL) {
// empty queue!?! - should we panic?
queue->tail = pcb;
}
queue->head = pcb;
} else if (prev->next == NULL) {
// append at end
prev->next = pcb;
queue->tail = pcb;
} else {
// insert between prev & prev->next
pcb->next = prev->next;
prev->next = pcb;
}
return SUCCESS;
}
int pcb_queue_pop(pcb_queue_t queue, struct pcb **pcb)
{
assert(queue != NULL, "pcb_queue_pop: queue is null");
assert(pcb != NULL, "pcb_queue_pop: pcb is null");
if (PCB_QUEUE_EMPTY(queue))
return E_EMPTY_QUEUE;
struct pcb *tmp = queue->head;
queue->head = tmp->next;
tmp->next = NULL;
if (queue->head == NULL) {
queue->tail = NULL;
}
*pcb = tmp;
return SUCCESS;
}
int pcb_queue_remove(pcb_queue_t queue, struct pcb *pcb)
{
assert(queue != NULL, "pcb_queue_remove: queue is null");
assert(pcb != NULL, "pcb_queue_remove: pcb is null");
if (PCB_QUEUE_EMPTY(queue))
return E_EMPTY_QUEUE;
struct pcb *prev = NULL;
struct pcb *curr = queue->head;
while (curr != NULL && curr != pcb) {
prev = curr;
curr = curr->next;
}
// case prev curr next interpretation
// ==== ==== ==== ==== ============================
// 1. 0 0 -- *** CANNOT HAPPEN ***
// 2. 0 !0 0 removing only element
// 3. 0 !0 !0 removing first element
// 4. !0 0 -- *** NOT FOUND ***
// 5. !0 !0 0 removing from end
// 6. !0 !0 !0 removing from middle
if (curr == NULL) {
// case 1
assert(prev != NULL, "pcb_queue_remove: prev element in queue is null");
// case 4
return E_NOT_FOUND;
}
// connect predecessor to successor
if (prev != NULL) {
// not the first element
// cases 5 and 6
prev->next = curr->next;
} else {
// removing first element
// cases 2 and 3
queue->head = curr->next;
}
// if this was the last node (cases 2 and 5),
// also need to reset the tail pointer
if (curr->next == NULL) {
// if this was the only entry (2), prev is NULL,
// so this works for that case, too
queue->tail = prev;
}
// unlink current from queue
curr->next = NULL;
// there's a possible consistancy problem here if somehow
// one of the queue pointers is NULL and the other one
// is not NULL
assert((queue->head == NULL && queue->tail == NULL) ||
(queue->head != NULL && queue->tail != NULL),
"pcb_queue_remove: queue consistancy problem");
return SUCCESS;
}
struct pcb *pcb_queue_peek(const pcb_queue_t queue)
{
assert(queue != NULL, "pcb_queue_peek: queue is null");
if (PCB_QUEUE_EMPTY(queue))
return NULL;
return queue->head;
}
void schedule(struct pcb *pcb)
{
assert(pcb != NULL, "schedule: pcb is null");
if (pcb->state == PROC_STATE_KILLED)
panic("attempted to schedule killed process %d", pcb->pid);
pcb->state = PROC_STATE_READY;
if (pcb_queue_insert(ready, pcb) != SUCCESS)
panic("schedule insert fail");
}
__attribute__((noreturn)) void dispatch(void)
{
assert(current_pcb == NULL, "dispatch: current process is not null");
int status = pcb_queue_pop(ready, ¤t_pcb);
if (status != SUCCESS)
panic("dispatch queue remove failed, code %d", status);
// set the process up for success
current_pcb->regs.cr3 = (uint64_t)mem_ctx_pgdir(current_pcb->memctx);
current_pcb->state = PROC_STATE_RUNNING;
current_pcb->ticks = 3; // ticks per process
syscall_return();
}
void pcb_on_tick(void)
{
// procs not initalized yet
if (init_pcb == NULL)
return;
// update on sleeping
do {
struct pcb *pcb;
if (pcb_queue_empty(sleeping))
break;
pcb = pcb_queue_peek(sleeping);
assert(pcb != NULL, "sleeping queue should not be empty");
if (pcb->wakeup >= ticks)
break;
if (pcb_queue_remove(sleeping, pcb))
panic("failed to wake sleeping process: %d", pcb->pid);
schedule(pcb);
} while (1);
if (current_pcb) {
current_pcb->ticks--;
if (current_pcb->ticks < 1) {
// schedule another process
schedule(current_pcb);
current_pcb = NULL;
dispatch();
}
}
}
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