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#include <lib.h>
#include <comus/drivers/gpu.h>
#include <comus/drivers/gpu/bochs.h>
#include <comus/error.h>
#include <comus/term.h>
#include <comus/asm.h>
enum gpu_type {
GPU_UNSET = 0,
GPU_BOCHS = 1,
N_GPU_TYPE,
};
static enum gpu_type type = GPU_UNSET;
static const char *gpu_type_str[N_GPU_TYPE] = {
"Unknown", "Bochs"
};
struct psf2_font {
uint8_t magic[4];
uint32_t version;
uint32_t header_size;
uint32_t flags;
uint32_t length;
uint32_t glyph_size;
uint32_t height;
uint32_t width;
uint8_t data[];
};
extern struct psf2_font en_font;
int gpu_init(void)
{
if (bochs_init() == SUCCESS)
type = GPU_BOCHS;
if (type != GPU_UNSET) {
uint16_t width = gpu_width() / en_font.width;
uint16_t height = gpu_height() / en_font.height;
term_switch_handler(width, height, gpu_draw_char);
}
return type != GPU_UNSET;
}
uint32_t gpu_width(void)
{
switch (type) {
case GPU_BOCHS:
return bochs_width();
default:
return 0;
}
}
uint32_t gpu_height(void)
{
switch (type) {
case GPU_BOCHS:
return bochs_height();
default:
return 0;
}
}
uint8_t gpu_bit_depth(void)
{
switch (type) {
case GPU_BOCHS:
return bochs_bit_depth();
default:
return 0;
}
}
void gpu_set_pixel(uint32_t x, uint32_t y, uint32_t r, uint32_t g, uint32_t b)
{
switch (type) {
case GPU_BOCHS:
bochs_set_pixel(x, y, r, g, b);
break;
default:
break;
}
}
void gpu_draw_char(char c, uint16_t cx, uint16_t cy)
{
uint32_t sx = en_font.width * cx;
uint32_t sy = en_font.height * cy;
uint8_t *glyph = &en_font.data[en_font.glyph_size * c];
for (uint32_t i = 0; i < en_font.width; i++) {
for (uint32_t j = 0; j < en_font.height; j++) {
uint32_t x = sx + (en_font.width - i - 1);
uint32_t y = sy + j;
uint32_t bitoff = i + j * en_font.width;
uint32_t byteoff = bitoff / 8;
uint32_t bitshift = bitoff % 8;
uint32_t color = ((glyph[byteoff] >> bitshift) & 0x1) * 255;
gpu_set_pixel(x, y, color, color, color);
}
}
}
void gpu_report(void)
{
if (type == GPU_UNSET)
return;
kprintf("GPU (%s)\n", gpu_type_str[type]);
kprintf("Width: %d\n", gpu_width());
kprintf("Height: %d\n", gpu_height());
kprintf("Bit depth: %d\n\n", gpu_bit_depth());
}
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