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import qs.services
import qs.config
import Quickshell
import QtQuick
import QtQuick.Shapes
ShapePath {
id: root
required property Wrapper wrapper
readonly property real rounding: Config.border.rounding
readonly property bool flatten: wrapper.height < rounding * 2
readonly property real roundingY: flatten ? wrapper.height / 2 : rounding
property real fullHeightRounding: wrapper.height >= QsWindow.window?.height - Config.border.thickness * 2 ? -rounding : rounding
strokeWidth: -1
fillColor: Colours.palette.m3surface
PathLine {
relativeX: -(root.wrapper.width + root.rounding)
relativeY: 0
}
PathArc {
relativeX: root.rounding
relativeY: root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapper.height)
}
PathLine {
relativeX: 0
relativeY: root.wrapper.height - root.roundingY * 2
}
PathArc {
relativeX: root.fullHeightRounding
relativeY: root.roundingY
radiusX: Math.abs(root.fullHeightRounding)
radiusY: Math.min(root.rounding, root.wrapper.height)
direction: root.fullHeightRounding < 0 ? PathArc.Clockwise : PathArc.Counterclockwise
}
PathLine {
relativeX: root.wrapper.height > 0 ? root.wrapper.width - root.rounding - root.fullHeightRounding : root.wrapper.width
relativeY: 0
}
PathArc {
relativeX: root.rounding
relativeY: root.rounding
radiusX: root.rounding
radiusY: root.rounding
}
Behavior on fillColor {
ColorAnimation {
duration: Appearance.anim.durations.normal
easing.type: Easing.BezierSpline
easing.bezierCurve: Appearance.anim.curves.standard
}
}
Behavior on fullHeightRounding {
NumberAnimation {
duration: Appearance.anim.durations.normal
easing.type: Easing.BezierSpline
easing.bezierCurve: Appearance.anim.curves.standard
}
}
}
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