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import "root:/services"
import "root:/config"
import QtQuick
import QtQuick.Shapes
Shape {
id: root
required property real wrapperWidth
required property real wrapperHeight
readonly property real rounding: BorderConfig.rounding
readonly property bool flatten: wrapperHeight < rounding * 2
readonly property real roundingY: flatten ? wrapperHeight / 2 : rounding
preferredRendererType: Shape.CurveRenderer
opacity: Colours.transparency.enabled ? Colours.transparency.base : 1
ShapePath {
strokeWidth: -1
fillColor: BorderConfig.colour
startY: root.wrapperHeight - 1
PathArc {
relativeX: root.rounding
relativeY: -root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapperHeight)
direction: PathArc.Counterclockwise
}
PathLine {
relativeX: 0
y: root.roundingY
}
PathArc {
relativeX: root.rounding
relativeY: -root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapperHeight)
}
PathLine {
x: root.wrapperWidth - root.rounding * 2
}
PathArc {
relativeX: root.rounding
relativeY: root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapperHeight)
}
PathLine {
relativeX: 0
y: (root.flatten ? root.roundingY : root.wrapperHeight - root.rounding) - 1
}
PathArc {
relativeX: root.rounding
relativeY: root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapperHeight)
direction: PathArc.Counterclockwise
}
Behavior on fillColor {
ColorAnimation {
duration: Appearance.anim.durations.normal
easing.type: Easing.BezierSpline
easing.bezierCurve: Appearance.anim.curves.standard
}
}
}
}
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