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import QtQuick
import QtQuick.Shapes
import "root:/config"
import "root:/services"
ShapePath {
id: root
required property Wrapper wrapper
readonly property real rounding: BorderConfig.rounding
readonly property bool flatten: wrapper.height < rounding * 2
readonly property real roundingY: flatten ? wrapper.height / 2 : rounding
strokeWidth: -1
fillColor: BorderConfig.colour
PathArc {
relativeX: root.rounding
relativeY: root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapper.height)
}
PathLine {
relativeX: 0
relativeY: root.wrapper.height - root.roundingY * 2
}
PathArc {
relativeX: root.rounding
relativeY: root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapper.height)
direction: PathArc.Counterclockwise
}
PathLine {
relativeX: root.wrapper.width - root.rounding * 2
relativeY: 0
}
PathArc {
relativeX: root.rounding
relativeY: -root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapper.height)
direction: PathArc.Counterclockwise
}
PathLine {
relativeX: 0
relativeY: -(root.wrapper.height - root.roundingY * 2)
}
PathArc {
relativeX: root.rounding
relativeY: -root.roundingY
radiusX: root.rounding
radiusY: Math.min(root.rounding, root.wrapper.height)
}
Behavior on fillColor {
ColorAnimation {
duration: Appearance.anim.durations.normal
easing.type: Easing.BezierSpline
easing.bezierCurve: Appearance.anim.curves.standard
}
}
}
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