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import QtQuick
import QtQuick.Shapes
import "root:/config"
import "root:/services"

ShapePath {
    id: root

    required property Wrapper wrapper
    readonly property real rounding: Config.border.rounding
    readonly property bool flatten: wrapper.height < rounding * 2
    readonly property real roundingY: flatten ? wrapper.height / 2 : rounding

    strokeWidth: -1
    fillColor: Config.border.colour

    PathArc {
        relativeX: root.rounding
        relativeY: root.roundingY
        radiusX: root.rounding
        radiusY: Math.min(root.rounding, root.wrapper.height)
    }

    PathLine {
        relativeX: 0
        relativeY: root.wrapper.height - root.roundingY * 2
    }

    PathArc {
        relativeX: root.rounding
        relativeY: root.roundingY
        radiusX: root.rounding
        radiusY: Math.min(root.rounding, root.wrapper.height)
        direction: PathArc.Counterclockwise
    }

    PathLine {
        relativeX: root.wrapper.width - root.rounding * 2
        relativeY: 0
    }

    PathArc {
        relativeX: root.rounding
        relativeY: -root.roundingY
        radiusX: root.rounding
        radiusY: Math.min(root.rounding, root.wrapper.height)
        direction: PathArc.Counterclockwise
    }

    PathLine {
        relativeX: 0
        relativeY: -(root.wrapper.height - root.roundingY * 2)
    }

    PathArc {
        relativeX: root.rounding
        relativeY: -root.roundingY
        radiusX: root.rounding
        radiusY: Math.min(root.rounding, root.wrapper.height)
    }

    Behavior on fillColor {
        ColorAnimation {
            duration: Appearance.anim.durations.normal
            easing.type: Easing.BezierSpline
            easing.bezierCurve: Appearance.anim.curves.standard
        }
    }
}