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-rw-r--r--modules/lock/Backgrounds.qml480
1 files changed, 0 insertions, 480 deletions
diff --git a/modules/lock/Backgrounds.qml b/modules/lock/Backgrounds.qml
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index cc95176..0000000
--- a/modules/lock/Backgrounds.qml
+++ /dev/null
@@ -1,480 +0,0 @@
-pragma ComponentBehavior: Bound
-
-import qs.components
-import qs.services
-import qs.config
-import QtQuick
-import QtQuick.Shapes
-import QtQuick.Effects
-
-Item {
- id: root
-
- required property bool locked
- required property real weatherWidth
- required property real buttonsWidth
- required property real buttonsHeight
- required property real statusWidth
- required property real statusHeight
- required property bool isNormal
- required property bool isLarge
-
- readonly property real clockBottom: innerMask.anchors.margins + clockPath.height
- readonly property real inputTop: innerMask.anchors.margins + inputPath.height
- readonly property real weatherTop: innerMask.anchors.margins + weatherPath.height
- readonly property real weatherRight: innerMask.anchors.margins + weatherPath.width
- readonly property real buttonsTop: innerMask.anchors.margins + buttonsPath.height
- readonly property real buttonsLeft: innerMask.anchors.margins + buttonsPath.width
- readonly property real statusBottom: innerMask.anchors.margins + statusPath.height
- readonly property real statusLeft: innerMask.anchors.margins + statusPath.width
-
- readonly property real mediaX: innerMask.anchors.margins + mediaPath.width
- readonly property real mediaY: innerMask.anchors.margins + mediaPath.height
-
- anchors.fill: parent
-
- StyledRect {
- id: base
-
- anchors.fill: parent
- color: Colours.tPalette.m3surface
-
- layer.enabled: true
- layer.effect: MultiEffect {
- maskEnabled: true
- maskInverted: true
- maskSource: mask
- maskThresholdMin: 0.5
- maskSpreadAtMin: 1
- }
- }
-
- Item {
- id: mask
-
- anchors.fill: parent
- layer.enabled: true
- visible: false
-
- Rectangle {
- id: innerMask
-
- anchors.fill: parent
- anchors.margins: root.locked ? Config.lock.sizes.border : -radius / 2
- radius: Appearance.rounding.large * 2
-
- Behavior on anchors.margins {
- Anim {}
- }
- }
- }
-
- Shape {
- anchors.fill: parent
- anchors.margins: Math.floor(innerMask.anchors.margins)
-
- preferredRendererType: Shape.CurveRenderer
-
- ShapePath {
- id: clockPath
-
- readonly property int width: Config.lock.sizes.clockWidth
- property real height: root.locked ? Config.lock.sizes.clockHeight : 0
-
- readonly property real rounding: Appearance.rounding.large * 4
- readonly property bool flatten: height < rounding * 2
- readonly property real roundingY: flatten ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: Colours.tPalette.m3surface
-
- startX: (innerMask.width - width) / 2 - rounding
-
- PathArc {
- relativeX: clockPath.rounding
- relativeY: clockPath.roundingY
- radiusX: clockPath.rounding
- radiusY: Math.min(clockPath.rounding, clockPath.height)
- }
- PathLine {
- relativeX: 0
- relativeY: clockPath.height - clockPath.roundingY * 2
- }
- PathArc {
- relativeX: clockPath.rounding
- relativeY: clockPath.roundingY
- radiusX: clockPath.rounding
- radiusY: Math.min(clockPath.rounding, clockPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: clockPath.width - clockPath.rounding * 2
- relativeY: 0
- }
- PathArc {
- relativeX: clockPath.rounding
- relativeY: -clockPath.roundingY
- radiusX: clockPath.rounding
- radiusY: Math.min(clockPath.rounding, clockPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: 0
- relativeY: -(clockPath.height - clockPath.roundingY * 2)
- }
- PathArc {
- relativeX: clockPath.rounding
- relativeY: -clockPath.roundingY
- radiusX: clockPath.rounding
- radiusY: Math.min(clockPath.rounding, clockPath.height)
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
-
- ShapePath {
- id: inputPath
-
- readonly property int width: Config.lock.sizes.inputWidth
- property real height: root.locked ? Config.lock.sizes.inputHeight : 0
-
- readonly property real rounding: Appearance.rounding.large * 2
- readonly property bool flatten: height < rounding * 2
- readonly property real roundingY: flatten ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: Colours.tPalette.m3surface
-
- startX: (innerMask.width - width) / 2 - rounding
- startY: Math.ceil(innerMask.height)
-
- PathArc {
- relativeX: inputPath.rounding
- relativeY: -inputPath.roundingY
- radiusX: inputPath.rounding
- radiusY: Math.min(inputPath.rounding, inputPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: 0
- relativeY: -(inputPath.height - inputPath.roundingY * 2)
- }
- PathArc {
- relativeX: inputPath.rounding
- relativeY: -inputPath.roundingY
- radiusX: inputPath.rounding
- radiusY: Math.min(inputPath.rounding, inputPath.height)
- }
- PathLine {
- relativeX: inputPath.width - inputPath.rounding * 2
- relativeY: 0
- }
- PathArc {
- relativeX: inputPath.rounding
- relativeY: inputPath.roundingY
- radiusX: inputPath.rounding
- radiusY: Math.min(inputPath.rounding, inputPath.height)
- }
- PathLine {
- relativeX: 0
- relativeY: inputPath.height - inputPath.roundingY * 2
- }
- PathArc {
- relativeX: inputPath.rounding
- relativeY: inputPath.roundingY
- radiusX: inputPath.rounding
- radiusY: Math.min(inputPath.rounding, inputPath.height)
- direction: PathArc.Counterclockwise
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
-
- ShapePath {
- id: weatherPath
-
- property int width: root.locked ? root.weatherWidth - Config.lock.sizes.border / 4 : 0
- property real height: root.locked ? Config.lock.sizes.weatherHeight : 0
-
- readonly property real rounding: Appearance.rounding.large * 2
- readonly property real roundingX: width < rounding * 2 ? width / 2 : rounding
- readonly property real roundingY: height < rounding * 2 ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: Colours.tPalette.m3surface
-
- startY: Math.ceil(innerMask.height) - height - roundingY
-
- PathArc {
- relativeX: weatherPath.roundingX
- relativeY: weatherPath.roundingY
- radiusX: Math.min(weatherPath.rounding, weatherPath.width)
- radiusY: Math.min(weatherPath.rounding, weatherPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: weatherPath.width - weatherPath.roundingX * 2
- relativeY: 0
- }
- PathArc {
- relativeX: weatherPath.roundingX
- relativeY: weatherPath.roundingY
- radiusX: Math.min(weatherPath.rounding, weatherPath.width)
- radiusY: Math.min(weatherPath.rounding, weatherPath.height)
- }
- PathLine {
- relativeX: 0
- relativeY: weatherPath.height - weatherPath.roundingY * 2
- }
- PathArc {
- relativeX: weatherPath.roundingX
- relativeY: weatherPath.roundingY
- radiusX: Math.min(weatherPath.rounding, weatherPath.width)
- radiusY: Math.min(weatherPath.rounding, weatherPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: -weatherPath.width - weatherPath.roundingX
- relativeY: 0
- }
-
- Behavior on width {
- Anim {}
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
-
- ShapePath {
- id: mediaPath
-
- property int width: root.locked ? (root.isLarge ? Config.lock.sizes.mediaWidth : Config.lock.sizes.mediaWidthSmall) - Config.lock.sizes.border / 4 : 0
- property real height: root.locked ? (root.isLarge ? Config.lock.sizes.mediaHeight : Config.lock.sizes.mediaHeightSmall) : 0
-
- readonly property real rounding: Appearance.rounding.large * 2
- readonly property real roundingX: width < rounding * 2 ? width / 2 : rounding
- readonly property real roundingY: height < rounding * 2 ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: root.isNormal ? Colours.tPalette.m3surface : "transparent"
-
- startX: root.isLarge ? 0 : Math.ceil(innerMask.width)
- startY: root.isLarge ? height + roundingY : Math.ceil(innerMask.height) - height - roundingY
-
- PathArc {
- relativeX: mediaPath.roundingX * (root.isLarge ? 1 : -1)
- relativeY: mediaPath.roundingY * (root.isLarge ? -1 : 1)
- radiusX: Math.min(mediaPath.rounding, mediaPath.width)
- radiusY: Math.min(mediaPath.rounding, mediaPath.height)
- }
- PathLine {
- relativeX: (mediaPath.width - mediaPath.roundingX * 2) * (root.isLarge ? 1 : -1)
- relativeY: 0
- }
- PathArc {
- relativeX: mediaPath.roundingX * (root.isLarge ? 1 : -1)
- relativeY: mediaPath.roundingY * (root.isLarge ? -1 : 1)
- radiusX: Math.min(mediaPath.rounding, mediaPath.width)
- radiusY: Math.min(mediaPath.rounding, mediaPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: 0
- relativeY: (mediaPath.height - mediaPath.roundingY * 2) * (root.isLarge ? -1 : 1)
- }
- PathArc {
- relativeX: mediaPath.roundingX * (root.isLarge ? 1 : -1)
- relativeY: mediaPath.roundingY * (root.isLarge ? -1 : 1)
- radiusX: Math.min(mediaPath.rounding, mediaPath.width)
- radiusY: Math.min(mediaPath.rounding, mediaPath.height)
- }
- PathLine {
- relativeX: (-mediaPath.width - mediaPath.roundingX) * (root.isLarge ? 1 : -1)
- relativeY: 0
- }
-
- Behavior on width {
- Anim {}
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
-
- ShapePath {
- id: buttonsPath
-
- property int width: root.locked ? root.buttonsWidth - Config.lock.sizes.border / 4 : 0
- property real height: root.locked ? root.buttonsHeight - Config.lock.sizes.border / 4 : 0
-
- readonly property real rounding: Appearance.rounding.large * 2
- readonly property real roundingX: width < rounding * 2 ? width / 2 : rounding
- readonly property real roundingY: height < rounding * 2 ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: root.isLarge ? Colours.tPalette.m3surface : "transparent"
-
- startX: Math.ceil(innerMask.width)
- startY: Math.ceil(innerMask.height) - height - rounding
-
- PathArc {
- relativeX: -buttonsPath.roundingX
- relativeY: buttonsPath.rounding
- radiusX: Math.min(buttonsPath.rounding, buttonsPath.width)
- radiusY: buttonsPath.rounding, buttonsPath.height
- }
- PathLine {
- relativeX: -(buttonsPath.width - buttonsPath.roundingX * 2)
- relativeY: 0
- }
- PathArc {
- relativeX: -buttonsPath.roundingX
- relativeY: buttonsPath.roundingY
- radiusX: Math.min(buttonsPath.rounding, buttonsPath.width)
- radiusY: Math.min(buttonsPath.rounding, buttonsPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: 0
- relativeY: buttonsPath.height - buttonsPath.roundingY * 2
- }
- PathArc {
- relativeX: -buttonsPath.roundingX
- relativeY: buttonsPath.roundingY
- radiusX: Math.min(buttonsPath.rounding, buttonsPath.width)
- radiusY: Math.min(buttonsPath.rounding, buttonsPath.height)
- }
- PathLine {
- relativeX: buttonsPath.width + buttonsPath.roundingX
- relativeY: 0
- }
-
- Behavior on width {
- Anim {}
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
-
- ShapePath {
- id: statusPath
-
- property int width: root.locked ? root.statusWidth - Config.lock.sizes.border / 4 : 0
- property real height: root.locked ? root.statusHeight - Config.lock.sizes.border / 4 : 0
-
- readonly property real rounding: Appearance.rounding.large * 2
- readonly property real roundingX: width < rounding * 2 ? width / 2 : rounding
- readonly property real roundingY: height < rounding * 2 ? height / 2 : rounding
-
- strokeWidth: -1
- fillColor: root.isLarge ? Colours.tPalette.m3surface : "transparent"
-
- startX: Math.ceil(innerMask.width)
- startY: height + rounding
-
- PathArc {
- relativeX: -statusPath.roundingX
- relativeY: -statusPath.rounding
- radiusX: Math.min(statusPath.rounding, statusPath.width)
- radiusY: statusPath.rounding
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: -(statusPath.width - statusPath.roundingX * 2)
- relativeY: 0
- }
- PathArc {
- relativeX: -statusPath.roundingX
- relativeY: -statusPath.roundingY
- radiusX: Math.min(statusPath.rounding, statusPath.width)
- radiusY: Math.min(statusPath.rounding, statusPath.height)
- }
- PathLine {
- relativeX: 0
- relativeY: -(statusPath.height - statusPath.roundingY * 2)
- }
- PathArc {
- relativeX: -statusPath.roundingX
- relativeY: -statusPath.roundingY
- radiusX: Math.min(statusPath.rounding, statusPath.width)
- radiusY: Math.min(statusPath.rounding, statusPath.height)
- direction: PathArc.Counterclockwise
- }
- PathLine {
- relativeX: statusPath.width + statusPath.roundingX
- relativeY: 0
- }
-
- Behavior on width {
- Anim {}
- }
-
- Behavior on height {
- Anim {}
- }
-
- Behavior on fillColor {
- ColorAnimation {
- duration: Appearance.anim.durations.normal
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.standard
- }
- }
- }
- }
-
- component Anim: NumberAnimation {
- duration: Appearance.anim.durations.large
- easing.type: Easing.BezierSpline
- easing.bezierCurve: Appearance.anim.curves.emphasized
- }
-}