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-rw-r--r--components/controls/StyledBusyIndicator.qml151
1 files changed, 0 insertions, 151 deletions
diff --git a/components/controls/StyledBusyIndicator.qml b/components/controls/StyledBusyIndicator.qml
deleted file mode 100644
index 9fd1c3e..0000000
--- a/components/controls/StyledBusyIndicator.qml
+++ /dev/null
@@ -1,151 +0,0 @@
-import ".."
-import qs.services
-import qs.config
-import QtQuick
-import QtQuick.Controls
-
-BusyIndicator {
- id: root
-
- property real implicitSize: Appearance.font.size.normal * 3
- property real strokeWidth: Appearance.padding.small
- property color fgColour: Colours.palette.m3primary
- property color bgColour: Colours.palette.m3secondaryContainer
-
- property real internalStrokeWidth: strokeWidth
- property string animState
-
- padding: 0
- implicitWidth: implicitSize
- implicitHeight: implicitSize
-
- onRunningChanged: {
- if (running) {
- updater.completeEndProgress = 0;
- animState = "running";
- } else {
- if (animState == "running")
- animState = "completing";
- }
- }
-
- states: State {
- name: "stopped"
- when: !root.running
-
- PropertyChanges {
- root.opacity: 0
- root.internalStrokeWidth: root.strokeWidth / 3
- }
- }
-
- transitions: Transition {
- Anim {
- properties: "opacity,internalStrokeWidth"
- duration: updater.completeEndDuration
- }
- }
-
- background: null
-
- contentItem: CircularProgress {
- anchors.fill: parent
- strokeWidth: root.internalStrokeWidth
- fgColour: root.fgColour
- bgColour: root.bgColour
- padding: root.padding
- startAngle: updater.startFraction * 360
- value: updater.endFraction - updater.startFraction
- }
-
- Updater {
- id: updater
- }
-
- NumberAnimation {
- running: root.animState !== "stopped"
- loops: Animation.Infinite
- target: updater
- property: "progress"
- from: 0
- to: 1
- duration: updater.duration
- }
-
- NumberAnimation {
- running: root.animState === "completing"
- target: updater
- property: "completeEndProgress"
- from: 0
- to: 1
- duration: updater.completeEndDuration
- onFinished: {
- if (root.animState === "completing")
- root.animState = "stopped";
- }
- }
-
- component Updater: QtObject {
- readonly property int duration: 5400 * Appearance.anim.durations.scale
- readonly property int expandDuration: 667 * Appearance.anim.durations.scale
- readonly property int collapseDuration: 667 * Appearance.anim.durations.scale
- readonly property int completeEndDuration: 333 * Appearance.anim.durations.scale
- readonly property int tailDegOffset: -20
- readonly property int extraDegPerCycle: 250
- readonly property int constantRotDeg: 1520
- readonly property list<int> expandDelay: [0, 1350, 2700, 4050].map(d => d * Appearance.anim.durations.scale)
- readonly property list<int> collapseDelay: [667, 2017, 3367, 4717].map(d => d * Appearance.anim.durations.scale)
-
- property real progress: 0
- property real startFraction: 0
- property real endFraction: 0
- property real rotation: 0
- property real completeEndProgress: 0
-
- onProgressChanged: update(progress)
-
- function update(p: real): void {
- const playtime = p * duration;
- let startDeg = constantRotDeg * p + tailDegOffset;
- let endDeg = constantRotDeg * p;
-
- for (let i = 0; i < 4; i++) {
- const expandFraction = getFractionInRange(playtime, expandDelay[i], expandDuration);
- endDeg += fastOutSlowIn(expandFraction) * extraDegPerCycle;
-
- const collapseFraction = getFractionInRange(playtime, collapseDelay[i], collapseDuration);
- startDeg += fastOutSlowIn(collapseFraction) * extraDegPerCycle;
- }
-
- // Gap closing
- startDeg += (endDeg - startDeg) * completeEndProgress;
-
- startFraction = startDeg / 360;
- endFraction = endDeg / 360;
- }
-
- function getFractionInRange(currentTime: real, delay: int, duration: int): real {
- if (currentTime < delay)
- return 0;
- if (currentTime > delay + duration)
- return 1;
- return (currentTime - delay) / duration;
- }
-
- function lerp(a: real, b: real, t: real): real {
- return a + (b - a) * t;
- }
-
- function cubic(a: real, b: real, c: real, d: real, t: real): real {
- return ((1 - t) ** 3) * a + 3 * ((1 - t) ** 2) * t * b + 3 * (1 - t) * (t ** 2) * c + (t ** 3) * d;
- }
-
- function cubicBezier(p1x: real, p1y: real, p2x: real, p2y: real, t: real): real {
- return cubic(0, p1y, p2y, 1, t);
- }
-
- function fastOutSlowIn(t: real): real {
- return cubicBezier(0.4, 0.0, 0.2, 1.0, t);
- }
- }
-}